Alien

Alien Class
Alien Class
Cost100 Diamonds
Starter Tools1 Raygun
Level 1 Perks+ Excellent visibility at night- Sprint slower when alien tech is overheating
Level 2 Perks+ Alien tech recharges faster
Level 3 Perks+ Sprint faster when alien tech is at full charge
Level 2 RequirementsGet kills with alien tech: 0/150
Level 3 RequirementsGet kills with alien tech: 0/300

“A technologically advanced wanderer from beyond the stars, the Alien wields futuristic weaponry and unmatched night vision. While fragile when overheated, this class excels in fast mobility, ranged control, and high-efficiency night combat.”

The Alien is a Ranged / Mobility class in 99 Nights in the Forest, specializing in long-range laser combat, superior nighttime visibility, and sprint-based movement advantages. Starting with the rare Raygun, this class provides strong early-game firepower and unmatched night awareness.

As the Alien levels up, its Alien Tech Energy regenerates faster, and at max level, it gains a powerful speed boost when fully charged—allowing the player to outrun even the deadliest entities.

This class shines in solo runs, night exploration, and clearing Cultist Strongholds, but requires careful management of overheating.

Acquisition & Cost

The Alien can be purchased for 100 Diamonds.

Attribute Table

AttributeValue
Cost100 Diamonds
TypeRanged / Mobility
DifficultyMedium
PlaystyleHit-and-run ranged combat, high visibility, mobility management

With its Raygun and visibility perks, the Alien offers a unique playstyle focused on mobility and precise ranged attacks.

Perks and Leveling Progression

The Alien levels up by getting kills with Alien Tech, making it straightforward to progress as long as the Raygun is used efficiently.

Starter & Level 1 Perks (Initial Unlock)

Starter Tool: Raygun

The Alien begins with a Raygun, a normally event-exclusive weapon with:

  • Unlimited ammo
  • High fire rate
  • Instant-hit laser
  • Built-in aim assist

Level 1 Perks

  • Excellent visibility at night
  • Sprint slower when Alien Tech overheats

Nighttime becomes extremely easy to navigate, but overheating your Raygun leaves you vulnerable.

Level 2 Requirements

RequirementNeeded
Get Kills with Alien Tech150

Level 2 Perks

Perk: Faster Alien Tech Recharge

At Level 2:

  • Alien Tech recharges significantly faster
  • Raygun can be fully recharged in under 10 seconds

This dramatically increases fight uptime and mobility.

Level 3 Requirements (Max Level)

RequirementNeeded
Get Kills with Alien Tech300

Level 3 Perks

Perk: Faster Sprint at Full Charge

At max level, the Alien gains:

  • Increased sprint speed when Alien Tech is fully charged

This allows the player to outrun Bears, the Deer, and most hostile entities—amazing for escape or repositioning.

Strategic Analysis & Gameplay

The Alien is built for:

  • Fast-paced ranged combat
  • Night exploration
  • Strong solo runs
  • Cultist Stronghold clears
  • Mobility-based kiting

The class rewards players who manage their Raygun charge carefully. Overheating results in a speed penalty, which can be fatal when being chased.

Tips & Tricks

  • Use a high-damage weapon (like the Rifle) to weaken enemies, then finish with the Raygun to gain Alien Tech kill credit.
  • Avoid overheating—switch weapons when the Raygun gets close to max heat.
  • Level 3 sprint boost is extremely useful for outrunning Bears and the Deer.
  • Visibility perk makes Flashlights unnecessary at night.
  • Raygun’s instant-hit laser and aim assist make it ideal for killing fast enemies.
  • Alien Tech recharges even when not using the Raygun—swap weapons during cooldown.
  • Strong choice for Cultist Strongholds thanks to long-range control.

Pros & Cons

Pros

  • Spawns with Raygun, normally event-exclusive
  • Unlimited ammo and high fire rate
  • Great nighttime visibility
  • Full-charge sprint allows outrunning dangerous entities
  • Easy and straightforward level-up requirements
  • Strong solo class
  • Excellent for clearing Cultist Strongholds

Cons

  • Raygun deals low damage per shot
  • Killing stronger enemies drains most of the Raygun’s energy
  • Overheating causes slower sprint, extremely dangerous during chases
  • Level 3 perk is inactive during fights if energy is used
  • Must carefully manage energy during combat

Trivia

  • The Alien is one of the few classes with a built-in drawback (others: Assassin, Cyborg, Brawler).
  • Raygun has built-in aim assist, making shots extremely easy to land.
  • Alien Tech recharges even while switching weapons.
  • Strongest nighttime visibility in the entire game.

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