
| Cost | 100 Diamonds |
| Starter Tools | 1 Raygun |
| Level 1 Perks | + Excellent visibility at night- Sprint slower when alien tech is overheating |
| Level 2 Perks | + Alien tech recharges faster |
| Level 3 Perks | + Sprint faster when alien tech is at full charge |
| Level 2 Requirements | Get kills with alien tech: 0/150 |
| Level 3 Requirements | Get kills with alien tech: 0/300 |
“A technologically advanced wanderer from beyond the stars, the Alien wields futuristic weaponry and unmatched night vision. While fragile when overheated, this class excels in fast mobility, ranged control, and high-efficiency night combat.”
The Alien is a Ranged / Mobility class in 99 Nights in the Forest, specializing in long-range laser combat, superior nighttime visibility, and sprint-based movement advantages. Starting with the rare Raygun, this class provides strong early-game firepower and unmatched night awareness.
As the Alien levels up, its Alien Tech Energy regenerates faster, and at max level, it gains a powerful speed boost when fully charged—allowing the player to outrun even the deadliest entities.
This class shines in solo runs, night exploration, and clearing Cultist Strongholds, but requires careful management of overheating.
Acquisition & Cost
The Alien can be purchased for 100 Diamonds.
Attribute Table
| Attribute | Value |
|---|---|
| Cost | 100 Diamonds |
| Type | Ranged / Mobility |
| Difficulty | Medium |
| Playstyle | Hit-and-run ranged combat, high visibility, mobility management |
With its Raygun and visibility perks, the Alien offers a unique playstyle focused on mobility and precise ranged attacks.
Perks and Leveling Progression
The Alien levels up by getting kills with Alien Tech, making it straightforward to progress as long as the Raygun is used efficiently.
Starter & Level 1 Perks (Initial Unlock)
Starter Tool: Raygun
The Alien begins with a Raygun, a normally event-exclusive weapon with:
- Unlimited ammo
- High fire rate
- Instant-hit laser
- Built-in aim assist
Level 1 Perks
- Excellent visibility at night
- Sprint slower when Alien Tech overheats
Nighttime becomes extremely easy to navigate, but overheating your Raygun leaves you vulnerable.
Level 2 Requirements
| Requirement | Needed |
|---|---|
| Get Kills with Alien Tech | 150 |
Level 2 Perks
Perk: Faster Alien Tech Recharge
At Level 2:
- Alien Tech recharges significantly faster
- Raygun can be fully recharged in under 10 seconds
This dramatically increases fight uptime and mobility.
Level 3 Requirements (Max Level)
| Requirement | Needed |
|---|---|
| Get Kills with Alien Tech | 300 |
Level 3 Perks
Perk: Faster Sprint at Full Charge
At max level, the Alien gains:
- Increased sprint speed when Alien Tech is fully charged
This allows the player to outrun Bears, the Deer, and most hostile entities—amazing for escape or repositioning.
Strategic Analysis & Gameplay
The Alien is built for:
- Fast-paced ranged combat
- Night exploration
- Strong solo runs
- Cultist Stronghold clears
- Mobility-based kiting
The class rewards players who manage their Raygun charge carefully. Overheating results in a speed penalty, which can be fatal when being chased.
Tips & Tricks
- Use a high-damage weapon (like the Rifle) to weaken enemies, then finish with the Raygun to gain Alien Tech kill credit.
- Avoid overheating—switch weapons when the Raygun gets close to max heat.
- Level 3 sprint boost is extremely useful for outrunning Bears and the Deer.
- Visibility perk makes Flashlights unnecessary at night.
- Raygun’s instant-hit laser and aim assist make it ideal for killing fast enemies.
- Alien Tech recharges even when not using the Raygun—swap weapons during cooldown.
- Strong choice for Cultist Strongholds thanks to long-range control.
Pros & Cons
Pros
- Spawns with Raygun, normally event-exclusive
- Unlimited ammo and high fire rate
- Great nighttime visibility
- Full-charge sprint allows outrunning dangerous entities
- Easy and straightforward level-up requirements
- Strong solo class
- Excellent for clearing Cultist Strongholds
Cons
- Raygun deals low damage per shot
- Killing stronger enemies drains most of the Raygun’s energy
- Overheating causes slower sprint, extremely dangerous during chases
- Level 3 perk is inactive during fights if energy is used
- Must carefully manage energy during combat