
| Cost | 500 Diamonds |
| Starter Tools | 1 Katana 120 Throwing Knives ↳ (Or 120 Kunai’s) |
| Level 1 Perks | + 10% sprint speed- 15% HP+ 5% chance for Throwing Knives to spawn in chests |
| Level 2 Perks | + First hit on an enemy has a chance to critically strike |
| Level 3 Perks | + 10% chance for Throwing Knives to spawn in chests |
| Level 2 Requirements | Kill with no dmg taken: 0/100Studs travelled: 0/2500 |
| Level 3 Requirements | Kill with no dmg taken: 0/250Studs travelled: 0/10,000 |
“A lightning-fast eliminator specializing in speed, precision, and lethal openings. The Assassin thrives on swift engagements, clean kills, and unmatched agility, making it one of the most dangerous solo operators in the forest.”
The Assassin is an agility-based combat Class in 99 Nights in the Forest, built around high mobility, precise strike openings, and extremely efficient kill-focused gameplay. With enhanced sprinting speed, powerful front-loaded damage, and generous throwing-knife utility, this class excels at fast rescues, clean engagements, and hit-and-run combat tactics.
Unlike defense or utility classes, the Assassin rewards aggressive play, evasive maneuvering, and pinpoint timing. The class performs best when striking first, avoiding damage entirely, and maintaining constant momentum. With strong self-focused perks and early access to high-damage melee and ranged tools, the Assassin is one of the best classes for hunting, child rescues, and precision clearing of cultist structures.
Acquisition & Cost
The Assassin can be purchased from the main menu for 500 Diamonds, making it one of the most expensive classes in the game. Despite the high cost, its unmatched speed, strong opening damage, and utility make it a top-tier choice for advanced players seeking fast-paced gameplay.
| Attribute | Value |
|---|---|
| Cost | 500 Diamonds |
| Type | Speed / Offense |
| Difficulty | High |
Perks and Leveling Progression
The Assassin levels up by performing mobility and precision-based tasks: killing enemies without taking damage, and traveling long distances. These requirements reward mastery, evasive play, and efficient combat.
Starter & Level 1 Perks (Initial Unlock)
Upon unlocking the class, the player immediately gains:
Starter Tools
- 1 Katana
- 120 Throwing Knives (or Kunai)
The Katana provides fast melee damage, while the plentiful throwing knives allow ranged killing with minimal noise and zero ammunition cost.
Level 1 Perks
- +10% sprint speed
- –15 HP (reduced max health)
- 5% chance for Throwing Knives to spawn in chests
The sprint boost instantly makes Assassin the fastest class in the game. However, the reduced HP makes mistakes far more punishing. The chest-based knife bonus helps maintain ammunition during long runs.
Starter & Level 1 Perks (Initial Unlock)
Upon unlocking the class, the player immediately gains:
Starter Tools
- 1 Katana
- 120 Throwing Knives (or Kunai)
The Katana provides fast melee damage, while the plentiful throwing knives allow ranged killing with minimal noise and zero ammunition cost.
Level 1 Perks
- +10% sprint speed
- –15 HP (reduced max health)
- 5% chance for Throwing Knives to spawn in chests
The sprint boost instantly makes Assassin the fastest class in the game. However, the reduced HP makes mistakes far more punishing. The chest-based knife bonus helps maintain ammunition during long runs.
Level 3 (Max Level)
Perk: Increased Throwing Knife Chest Spawns
At max level, the Assassin doubles its chest ammunition benefit:
10% chance for Throwing Knives to spawn in chests
This allows near-constant ranged pressure without ammo concerns.
Level Requirements
- Kills with no damage taken: 0/250
- Studs traveled: 0/10,000
Strategic Analysis & Gameplay
The Assassin is built for speed, precision, and efficiency. Its ability to quickly reach objectives, escape ambushes, or perform fast rescues makes it one of the strongest mobility classes in the game.
The reduced HP means positioning and awareness are critical. The class excels when avoiding damage entirely—especially since most leveling requirements depend on clean, damageless kills.
The Assassin shines when:
- Rescuing Missing Children
- Clearing out dangerous areas quickly
- Performing hit-and-run strikes
- Using critical hits for fast eliminations
- Navigating the forest at maximum speed
Although fragile, its speed and burst damage give it incredible potential in skilled hands.
Strategic Analysis & Gameplay
The Assassin is built for speed, precision, and efficiency. Its ability to quickly reach objectives, escape ambushes, or perform fast rescues makes it one of the strongest mobility classes in the game.
The reduced HP means positioning and awareness are critical. The class excels when avoiding damage entirely—especially since most leveling requirements depend on clean, damageless kills.
The Assassin shines when:
- Rescuing Missing Children
- Clearing out dangerous areas quickly
- Performing hit-and-run strikes
- Using critical hits for fast eliminations
- Navigating the forest at maximum speed
Although fragile, its speed and burst damage give it incredible potential in skilled hands.
Pros & Cons
Pros
- Excellent for rescuing the Missing Children efficiently
- Strong melee weapon and large starting ammo pool
- Chest drops allow easy ammo replenishing (especially at Level 3)
- Chance to critically strike enemies on the first hit
Cons
- Extremely expensive at 500 Diamonds
- Reduced maximum HP (–15), leaving only 85 total HP
- Difficult leveling requirements (no-damage kills required)
- Bunny kills do not count toward progression
Trivia
- One of the earliest classes added in the Classes Update
- Originally the only class in the game with a ruby-chest weapon on spawn
- Menu calls them “Throwing Knives”, but inventory labels them “Kunai”
- Has a display model on the roof of the class building in the lobby
- Initially the only class that spawned with a melee weapon (until Vampire received the Vampire Scythe)