
| Category | Enemies |
| Type | Humanoid |
| Behavior | Hostile, Raiding |
| Max Health | 100-120 |
| Walkspeed | 12 (Melee) , 16 (Ranged) |
The Cultists are the primary human antagonists in the game 99 Nights In The Forest. As zealous members of an enigmatic cult that worships a mysterious entity known as “The Deer,” they are fundamentally hostile towards the player. They can be encountered guarding valuable resources in various structures throughout the forest or during periodic, escalating raids on the player’s campfire.
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Cultist Stat Table
| Attribute | Details |
|---|---|
| Species | Human |
| Max Health | 100 – 120 |
| Walkspeed | • Melee: 12 • Ranged: 16 |
| Spawn Locations | • Cultist Stronghold • Cultist Trap Tree • Cultist Hunter Camp • Night Campfire Raids • Ice Temple • Cultist King Base • Cultist Base • Cultist Laboratory • Trick Or Treat House (Halloween Event) |
| Weapons Used | • Old Axe • Spear • Morningstar • Crossbow • Cultist King Mace |
| Attack Damage | • Old Axe: 7 • Spear: 15 • Crossbow: 15 • Morningstar: 30 • Mega Cultist: >100 • Cultist King Mace: To be announced (TBA) |
| Loot & Drops | • Mossy Coins • Ammo • Morningstar • Cultist Gem (Guaranteed after a raid) • Gem of the Forest fragment (After Day 99+ raids) • Cultist King Mace (From Cultist King) • Antler (From Cultist King) • Wildfire (From Cultist King) • Halloween Candle (During Halloween Event) |
Types of Cultists
There are six distinct types of cultists, each with unique appearances, weaponry, and behaviors.
| Cultist Type | Appearance | Weapons | Key Characteristics |
|---|---|---|---|
| Melee Cultist | Wears brown pants, a grayish-brown button-up shirt, a dark jacket, and a deer skull on their bald head. | Old Axe, Spear, Morningstar | The most common type of cultist. Weak individually but dangerous in large numbers. |
| Crossbow Cultist | Similar to the Melee variant but wears a distinctive crimson red jacket. Also bald and wears a deer skull. | Crossbow | The second most common type. Stays at a distance to attack, making them a high-priority target. |
| Juggernaut | Wears reddish-brown pants, a red-trimmed shirt, and a dark jacket. Features a metal helmet with antlers and glowing yellow eyes. | Morningstar | A rare and tanky variant that deals significantly more damage and is much stronger than normal cultists. |
| Mega Cultist | A vastly larger version of the Melee Cultist with red skin. Their body is nearly the size of a Large Tree. | Morningstar | An admin-spawned-only enemy, typically during update parties. Possesses extremely high health and deals massive damage (>100 per hit). |
| Cultist King | (Appearance not detailed in source) | Cultist King Mace | A unique boss found in his base within the Volcanic Biome. |
| Trick Or Treat Cultist | (Appearance not detailed in source) | (Weapons not detailed in source) | A special variant present only during the Halloween Update, found at the Trick Or Treat House. |
Cultist Raids: A Recurring Nightmare
A core mechanic of the game is the recurring raids where cultists attack your campfire at night. These raids occur approximately every four nights (20 minutes of real-time play).
First Raid
The initial raid is a scripted event that happens on the fourth day.
- Warning: The day before, the Info Bar will flash red with the message: “Something evil is approaching your campfire… it arrives tonight”. As night approaches, the warning changes to: “You will be attacked tonight, return to your campfire”.
- The Attack: The raid begins with the sound of drums, followed by a cutscene. The Deer will appear and observe the fight from the left side of the crafting bench without attacking. The raid consists solely of Melee Cultists armed with Old Axes.
- Rewards: The last cultist killed will drop a Cultist Gem, a crucial crafting material. The corpses of the cultists can also be used as fuel for the campfire.
- Failure: If any cultists remain by morning, the campfire will deplete at an accelerated rate proportional to the number of survivors.
Subsequent Raids
After the first encounter, the raids become progressively more challenging.
- Stronger cultist types, including the dangerous Crossbow Cultists, will begin to appear.
- Melee Cultists will be equipped with deadlier weapons like Spears and eventually Morningstars.
- The number of cultists per raid increases, reaching a maximum of 8.
- After surviving 99 nights, the final cultist of each raid will drop both a Cultist Gem and a Gem of the Forest fragment.
Locations and Encounters
Cultists are not just a threat during raids; they actively occupy and guard numerous locations across the map.
- Structures: They can be found in Cultist Strongholds (marked by a three-blue-diamonds icon), the Ice Temple (where they are frozen), the Cultist King Base, Cultist Bases, and Cultist Laboratories.
- Landmarks: Players may also find cultists guarding areas with environmental storytelling, such as trees with animal corpses, burnt-down camps, churches, and summoning circles. The loot in these areas often scales with their distance from the main campfire.
- Special Encounters: The Mega Cultist is only spawned by developers during special update parties. The Cultist King is a unique boss fight found in his base in the Volcanic Biome.
Drops and Loot
Defeating cultists rewards players with essential supplies and unique items.
| Item | Quantity | Source |
|---|---|---|
| Revolver Ammo | 0-1 | Any Cultist |
| Rifle Ammo | 0-1 | Any Cultist |
| Mossy Coin | 0-1 | Any Cultist |
| Cultist Gem | 1 | Last cultist of a raid or certain locations |
| Gem Of The Forest fragment | 1 | Last cultist of a raid past Night 99 |
| Wildfire | 0-2 | Cultist King |
| Cultist King Antler | 0-1 | Cultist King |
| Cultist King Mace | 0-1 | Cultist King |
| Mossy Coin | 0-6 | Cultist King |
| Infernal Sack | 0-1 | Cultist King |
| Halloween Candle | Varies | Any Cultist (During Halloween Update) |
Combat Strategies and Tips
- Prioritize Targets: Always eliminate Crossbow Cultists first. Their ability to snipe from a distance while you are engaged with melee hordes makes them extremely dangerous.
- Exploit AI: Cultist pathfinding is simple; they will target you directly and ignore obstacles. Lead them into traps like Bear Traps, Stakes, or Barbed Wire for easy kills.
- Use the Environment: Get cultists stuck on objects like Log Walls, Maps, or Wood Rain Storages. This makes them vulnerable to attack.
- Master Movement: You can dodge Crossbow Cultist projectiles by constantly strafing, as they fire at your current location. Against Melee Cultists, use a tight circling strafe or a “kiting” technique with a Spear to stay out of their attack range.
- Gain the High Ground: Standing on tall structures like a Wood Rain Storage or a Lightning Rod will make you unreachable to melee cultists. This allows you to safely eliminate them with a ranged weapon. Climbing a Lightning Rod can even cause cultists to de-aggro, giving you a chance to heal.
- Class Advantage: The Cyborg Class’s Laser Cannon is exceptionally effective during the first raid due to its splash damage.
- Stronghold Tactics: When clearing upper floors in a stronghold, stay close to walls and peek around corners to shoot Crossbow Cultists without exposing yourself.