
| Cost | 200 Diamonds |
| Starter Tools | 1 Infernal Crossbow 1 Wildfire |
| Level 1 Perks | + Start with an Infernal Crossbow, and a Wildfire potion |
| Level 2 Perks | + Your other tools have a chance to set enemies on fire |
| Level 3 Perks | + 10% chance to get wildfire as a bonus drop from chests |
| Level 2 Requirements | Kill enemies with fire: 0/100Set enemies on fire: 0/200 |
| Level 3 Requirements | Kill enemies with fire: 0/250Set enemies on fire: 0/500 |
“A pyromaniac outlaw who weaponizes flames to control the battlefield, the Fire Bandit excels at burning enemies, cooking food instantly, and unleashing devastating area damage with rare wildfire explosives.”
The Fire Bandit is a Fire Damage / Crowd Control class in 99 Nights in the Forest, specializing in fire-based combat, area denial, and reliable food creation. Starting with an Infernal Crossbow and a Wildfire, the class immediately gains strong early-game power and sustainable food sources.
As it levels up, the Fire Bandit gains the ability to ignite enemies using any weapon, drastically improving damage output. At max level, opening chests can reward bonus Wildfires, enhancing its crowd-clearing capabilities.
While the Wildfire supply is limited, clever use of the Infernal Crossbow and burn effects make the Fire Bandit a deadly and efficient class.
Acquisition & Cost
The Fire Bandit can be purchased for 200 Diamonds.
Attribute Table
| Attribute | Value |
|---|---|
| Cost | 200 Diamonds |
| Type | Fire Damage / Crowd Control |
| Difficulty | Medium |
| Playstyle | Burn stacking, AoE control, chest farming, fire-based execution |
The Fire Bandit excels in sustained damage, early-game power, and food convenience through flame-based kills.
Perks and Leveling Progression
The Fire Bandit levels up by killing enemies with fire and setting enemies on fire, making fire weapons essential for progression.
Starter & Level 1 Perks (Initial Unlock)
Starter Tools
- Infernal Crossbow
- Wildfire
Level 1 Perk — Fire Starter Kit
- Start with an Infernal Crossbow
- Start with a Wildfire potion
The Infernal Crossbow features:
- Unlimited ammo
- Burst fire damage
- Food instantly cooked on kill
- Reloads even when not equipped
Level 2 Requirements
| Requirement | Needed |
|---|---|
| Kill enemies with fire | 100 |
| Set enemies on fire | 200 |
Level 2 Perks — Weapons Ignite Enemies
Your other tools (any weapon) now have a chance to:
- Inflict Burned on hit
This allows fire builds regardless of weapon choice and significantly boosts combat versatility.
Level 3 Requirements (Max Level)
| Requirement | Needed |
|---|---|
| Kill enemies with fire | 250 |
| Set enemies on fire | 500 |
Level 3 Perks — Bonus Wildfires From Chests
At max level you gain:
- 10% chance to receive an extra Wildfire when opening chests
- Works on all chests except Diamond Chests
This grants valuable, limited explosives for greatly enhanced crowd control.
Strategic Analysis & Gameplay
The Fire Bandit is built for:
- Fire-based DPS
- Crowd control through burning groups
- Resource farming
- Chest looting routes
- Aggressive mid-game clearing
The Infernal Crossbow creates instant cooked food, giving strong sustainability.
Level 2 expands fire application to all weapons, dramatically improving DPS.
Level 3 adds rare Wildfire drops to fuel large AoE bursts, especially useful in:
- Cultist Strongholds
- Invasions
- Large mob groups
Tips & Tricks
- The Infernal Crossbow reloads while not equipped — swap between weapons for maximum efficiency.
- Wildfire is limited — use it wisely, preferably on crowds or Strongholds.
- Use a Basketball before throwing Wildfire to predict trajectory.
- Cover + Wildfire = Excellent group elimination at Strongholds.
- Burned damage ticks count even if another weapon finishes the enemy.
- The same enemy can be set on fire repeatedly for requirement progress.
- The Infernal Sword is a good alternative for leveling if the Volcanic Biome spawns.
- Bunny kills do not count toward leveling.
Pros & Cons
Pros
- Great for rescuing Children
- Unlimited ammo via Infernal Crossbow
- Food can be cooked anywhere through fire kills
- Early-game strong damage
- Decent AoE potential
- Burns stack for significant DPS
Cons
- Infernal Crossbow has projectile arc
- Wildfire is very limited and rare
- AoE is limited compared to other explosive classes
- Fire spread can be unreliable at times
Trivia
- Fire Bandit was added during the Volcanic Biome Part 2 Update.
- One of the few classes that cooks food naturally via its weapon.
Perks Overview
Cost: 200 Diamonds
Starter Tools
- 1 Infernal Crossbow
- 1 Wildfire
Level 1 Perks
- Start with an Infernal Crossbow and Wildfire
Level 2 Perks
- Chance for any weapon to set enemies on fire
Level 3 Perks
- 10% chance to gain Wildfire as a bonus chest drop
Level Requirements
Level 2
- Kill enemies with fire: 0/100
- Set enemies on fire: 0/200
Level 3
- Kill enemies with fire: 0/250
- Set enemies on fire: 0/500