Grenadier is a combat-focused class in 99 Nights in the Forest, specializing in Area of Effect (AoE) damage and crowd control. It is an accessible, high-impact class ideal for managing large swarms of enemies.
| Class Overview | |
| Cost | 100 Gems |
| Role | AoE Damage, Crowd Control |
| Starting Loadout | 10x Impact Grenades, 1x Dynamite |
| Best For | Cultist Stronghold, Locked Caves |
Progression & Abilities
The Grenadier evolves by securing kills with explosives. As you level up, the class gains passive abilities that enhance its sustainability and damage output.
- Level 1 (Base): Starts with 10 Impact Grenades and 1 Dynamite.
- Level 2 (Martyrdom):
- Unlock Requirement: Kill 50 enemies with explosives.
- Effect: Upon death, the player creates an explosion, damaging or killing nearby enemies.
- Level 3 (Scavenger):
- Unlock Requirement: Kill 150 enemies with explosives.
- Effect: Looting ammo boxes grants a chance to receive Explosive Ammo, which deals significantly higher damage than standard rounds.
Strategy Guide
Resource Management
- Conservation is Key: Impact Grenades are scarce. Avoid using them on single targets or small groups. Save them strictly for high-density threats.
- Sourcing Explosives:
- Early Game: Search Chests aggressively to build your stockpile.
- Mid-Game (The Drought): This is the Grenadier’s weakest phase. You may run out of grenades after looting easy chests but before Cultist attacks become frequent. Play conservatively here.
- Late Game: Rely on Cultist Attacks. Larger waves of Cultists increase the drop rate of Impact Grenades.
Combat Tactics
- Crowd Control: The Grenadier excels in the Cultist Stronghold and Locked Caves. The AoE capabilities make it superior to the Alien class for clearing tight clusters of enemies.
- Dynamite Usage: Do not hoard the starting Dynamite too long. It is best used to clear the first or second Locked Cave to secure early loot safely.
- Team Utility: You can drop Impact Grenades for teammates. Sharing resources can help the entire squad survive difficult waves.
Pros & Cons
| Pros | Cons |
| ✅ Excellent AoE: Unmatched at clearing swarms. | ❌ Mid-Game Slump: Prone to “Grenade Droughts” between the scavenging and combat phases. |
| ✅ Stronghold Specialist: Outperforms many classes in the Cultist Stronghold. | ❌ Weak Single Target: Struggles against isolated, high-health enemies compared to other classes. |
| ✅ Scaling Power: Becomes stronger with more players (more enemies = more grenade drops). | ❌ Slow Recovery: Regaining spent explosives can be tedious if RNG is poor. |
| ✅ Level 3 Power Spike: Explosive ammo boosts rifle and pistol damage significantly. | |
| ✅ Cost Effective: Very cheap unlock (100 Gems). |
Recommended Talents
Talents cost 40 Gems (25 on reroll) and grant perks from other classes. While preferences vary, these synergies maximize the Grenadier’s kit:
- 1-Star: Player Preference
- 2-Star: Ammo Refund (10% chance to refund ammo on gunshot). This helps sustain fire when explosives are out.
- 3-Star: Player Preference
- 4-Star: First Strike (First hit on an enemy has a chance to Crit). Useful for finishing weakened enemies.
- 5-Star: Incendiary Rounds (Weapons have a chance to set enemies on fire). Adds damage-over-time to your arsenal.
Trivia
- Deforestation: Impact Grenades can knock down standard trees. This is generally considered a waste of resources and should be avoided unless necessary for survival.