Gunslinger

Cost600 Gems
Starter ToolsTrusty Revolver, Target List Book, 60 Revolver Ammo
Level 1 PerksWeapon Progression System (Target List)
Level 2 PerksScavenger (Bonus ammo from Chests)
Level 3 PerksHead Start (Spawns with 2 random upgrades)
Level 2 RequirementsNot specified in source data
Level 3 RequirementsNot specified in source data

Gunslinger is a high-tier combat class in 99 Nights in the Forest. Costing 600 Gems, it is a 6-Star class designed for late-game power. It revolves around a unique progression system where the player’s weapon—the Trusty Revolver—evolves based on specific kills, turning it from a standard sidearm into a weapon of mass destruction.

FeatureDetails
Cost600 Gems
Starter ToolsTrusty Revolver, Target List Book, 60 Revolver Ammo
Level 1 PerksWeapon Progression System (Target List)
Level 2 PerksScavenger (Bonus ammo from Chests)
Level 3 PerksHead Start (Spawns with 2 random upgrades)
Level 2 RequirementsNot specified in source data
Level 3 RequirementsNot specified in source data

Progression & Abilities

The Gunslinger plays differently from other classes. Instead of relying solely on finding loot, you must hunt specific enemies to upgrade your weapon stats.

  • Level 1 (Base):
    • Trusty Revolver: Identical to a standard revolver initially but upgradeable.
    • Target List: Spawns with a book tracking your kills. Filling the kill bar for a specific animal levels up a specific stat on your revolver.
  • Level 2 (Scavenger): Grants a chance to loot bonus ammo from chests, ensuring the Gunslinger can keep firing.
  • Level 3 (Head Start): The player spawns with two random stats already upgraded to Level 2.

Target Upgrade List

To upgrade the Trusty Revolver, you must land the killing blow on specific enemies. Below is the breakdown of which enemy upgrades which stat, and the kill counts required for each tier.

(Values in parentheses indicate the new stat value after the upgrade)

Enemy TargetStat UpgradedLvl 1 (Start)Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6
BunniesBullet Speed0 kills (375)4 kills (400)8 kills (450)15 kills (500)30 kills (575)N/A
WolvesMag Size0 kills (6)5 kills (7)10 kills (8)20 kills (9)50 kills (9)100 kills (12)
CultistsDamage0 kills (16)5 kills (18)10 kills (20)20 kills (22)50 kills (24)100 kills (25)
Alpha WolvesReload Speed0 kills (2s)5 kills (1.8s)10 kills (1.6s)30 kills (1.4s)70 kills (1s)N/A
BearsFire Rate0 kills (0.6s)2 kills (0.4s)6 kills (0.2s)16 kills (0.15s)40 kills (0.1s)N/A
MammothsExplosive %0 kills (0%)2 kills (4%)4 kills (8%)6 kills (12%)8 kills (16%)N/A

Strategy Guide

Optimization

  • Prioritize Power: Do not waste ammo farming Bunnies, Wolves, or Alpha Wolves early on. Their upgrades (Bullet Speed, Mag Size, Reload Speed) are less impactful than raw power.
  • The Bear Trap: Bears require significant ammo to kill. It is highly recommended to farm Cultists first to increase your Damage stat before attempting to hunt Bears for Fire Rate upgrades.
  • Ammo Conservation: While you start with 60 rounds, you should save them for targets on your list. Use melee or other weapons for non-essential threats.

General Gameplay

  • Kill Credit: You do not need to deal all the damage with the Trusty Revolver. You only need to land the final blow with it to gain kill credit for the upgrade.
  • Team Play: Because the Gunslinger focuses heavily on combat and personal upgrades rather than gathering scrap or fuel, it struggles in solo play but shines as a dedicated damage dealer in a team.

Pros & Cons

ProsCons
End-Game Carry: Becomes incredibly powerful once the Target List is maxed out.High Cost: Expensive unlock at 600 Gems.
Ranged Focus: Safe playstyle that keeps distance from enemies.Weak Early Game: Starts with base stats and requires time to ramp up.
Ammo Efficiency: Level 2 perk helps sustain ammo reserves.Selfish Playstyle: Prioritizes hunting specific mobs over completing objectives (Fuel/Scrap).
Multitasking: Can farm upgrades while clearing Cultist Strongholds or Caverns.Solo Struggle: Lack of gathering perks makes solo survival difficult.

Recommended Talents

Talents cost 40 Gems (25 on reroll). The Gunslinger benefits from ammo conservation and starting supplies.

  • 1-Star: Player Preference
  • 2-Star: Ammo Refund (10% chance to refund Ammo on gun shot). Crucial for long farming runs.
  • 3-Star: Stockpile (Start with 18 Revolver Ammo).
  • 4-Star: Heavy Stockpile (Start with 30 Revolver Ammo) or First Strike (First hit crit chance).
  • 5-Star: Incendiary Rounds (Weapons have a chance to set enemies on fire).

Trivia

  • Pricing History: The Gunslinger is the 6th 5-Star class added to the game and the 5th class to be priced at 600 Gems.

Please provide the next set of data when you are ready!

Leave a Comment