
| Cost | 40 Diamonds |
| Starter Tools | x2 Bandage |
| Level 1 Perks | + 5x faster revives |
| Level 2 Perks | + Improved revive on others, restores more health and hunger |
| Level 3 Perks | + One of your bandages upgrade to a Medkit |
| Level 2 Requirements | Find Medical Supplies: 0/30 Revive Players: 0/25 |
| Level 3 Requirements | Find Medical Supplies: 0/50 Revive Players: 0/40 |
“A compassionate survivalist trained to keep others alive, the Medic specializes in emergency treatment and rapid revival. Though not built for combat, this class ensures that no teammate stays down for long.”
The Medic is a support-focused Class in 99 Nights in the Forest, designed around player revival, medical efficiency, and team survivability. While its abilities do not significantly impact solo runs, the Medic becomes invaluable in cooperative play where reviving fallen teammates quickly can determine the success or failure of a high-stakes raid.
This class begins with essential medical supplies and a powerful revive speed bonus, allowing it to restore teammates five times faster than any other class. At higher levels, the Medic gains upgraded revival benefits, increased recovery stats for teammates, and improved starting medical items — making it an ideal pick for group-based strategies.
Acquisition & Cost
The Medic can be purchased from the main menu for 40 Diamonds, placing it among the more affordable support classes. Its immediate access to rare healing tools makes it a worthwhile pick for team-oriented players.
| Attribute | Value |
|---|---|
| Cost | 40 Diamonds |
| Type | Support / Utility |
| Difficulty | Intermediate |
Perks and Leveling Progression
The Medic gains experience primarily by reviving players, making its leveling path highly dependent on co-op scenarios. While this makes progression slower and more situational, the perks unlocked along the way provide meaningful support benefits.
Starter & Level 1 Perks (Initial Unlock)
Upon purchasing the class, the Medic receives:
Starter Items: 2 Bandages
The Medic spawns with two Bandages, which are extremely rare items used for reviving teammates. These starting Bandages alone make the class highly valuable, especially in runs where early deaths are common. Bandages should be conserved for reviving rather than healing due to their scarcity.
Level 1 Passive: Revive Teammates 5× Faster
The Medic’s signature perk is unlocked immediately. This ability allows the player to revive fallen teammates five times faster than other classes. This perk:
- Reduces the risk of dying during mid-battle revives
- Helps save teammates near dangerous enemies like Bears or Alpha Wolves
- Enables rapid recovery during cultist raids or large pack engagements
Though extremely useful, this perk is less impactful in solo gameplay because reviving only matters in multiplayer.
Level 2
Perk: Improved Revive (Bonus Health & Hunger)
Upon reaching Level 2, the Medic gains the ability to revive teammates with additional hunger and health, providing a small but meaningful boost after revival. While the bonus is subtle, it ensures revived players are not immediately left at critical hunger or death-touch HP.
Level Requirements to Unlock Level 2
- Revive Players: 0 / (Requirement Value)
Leveling is heavily dependent on having teammates (or a second account), as solo players cannot naturally progress this requirement.
Level 3 (Max Level)
Perk: Spawn with 1 Bandage + 1 Medkit
At maximum level, the Medic’s starting inventory changes:
- Bandage ×1
- Medkit ×1
The Medkit provides full health restoration, offering a powerful advantage at the start of a run. This is especially beneficial for solo players, who otherwise gain little from the Medic’s revive-based perks.
The Medkit replacing one Bandage is overall beneficial for personal survival, although some players prefer two Bandages for teamwork.
Level Requirements to Unlock Level 3
- Revive Players: 0 / (Requirement Value)
The fastest method is using a second device or a friend repeatedly resetting characters to provide revive opportunities.
Strategic Analysis & Gameplay
The Medic is one of the most team-centric classes, offering little for solo gameplay but immense value in co-op. Its perks revolve around reviving, support, and resource conservation, allowing teams to recover from mistakes that would otherwise end a run.
Since Bandages are rare, starting with two eliminates many early frustrations where dead players cannot be revived due to item scarcity. As runs progress, the fast revive speed ensures teammates can be brought back mid-combat before enemies overwhelm the area.
While the Medic adds limited combat or economic benefits, its supportive playstyle makes it ideal for groups attempting long survival runs or high-difficulty challenges.
Tips & Tricks
- Save your Bandages: In team games, Bandages should almost never be used for personal healing — they are too rare and too important for reviving.
- Revive near threats carefully: Fast revive speed helps, but sometimes it’s safer to store the body in a sack and retreat rather than revive near a Bear or multiple cultists.
- Medkit Utility (Solo Runs): At Level 3, the Medkit gives the Medic strong early-game survivability, allowing solo players to benefit more from the class.
- Farming Revives: For leveling, use a friend or a second account to repeatedly die and reset. This dramatically speeds up revive requirements.
- Team Synergy: The Medic pairs extremely well with aggressive classes since it can bring them back quickly after risky fights.
Pros & Cons
Pros
- Spawns with 2 Bandages, preventing early-game softlocks if someone dies without revival items.
- Only costs 40 Diamonds, making it widely accessible.
- Five-times faster revives are excellent for co-op runs.
- Offers a Medkit at max level for strong early survival.
Cons
- Nearly useless in solo gameplay aside from starting items.
- Bandages can be used up quickly and are hard to replace.
- Leveling requires other players and is one of the slowest progression paths.
- Revival bonus (health/hunger) at Level 2 is modest and may feel underwhelming.