Poison Master

Poison Master Class
Poison Master Class
Cost200 Diamonds
Starter Tools1 Blowpipe
1 Poison Armour
Level 1 Perks+ Your poison effects are stronger
Level 2 Perks+ 25% chance for enemies to spread their poison on death
Level 3 Perks+ Attacks deal increased damage to enemies afflicted with poison
Level 2 RequirementsKill enemies that are poisoned: 0/100
Level 3 RequirementsKill enemies that are poisoned: 0/250

“A lethal specialist in toxins and decay, the Poison Master weakens enemies over time, spreads corruption across groups, and empowers the entire team by amplifying damage against afflicted targets. Through patient, strategic combat, this class turns every poisoned enemy into an opportunity for massive area control.”

The Poison Master is a Damage-over-Time / Debuff class in 99 Nights in the Forest, focused on applying powerful poison effects, spreading contamination between enemies, and weakening targets for devastating follow-up attacks. Starting with a Blowpipe and Poison Armour, this class excels at attrition-based combat and team support.

As it levels up, the Poison Master’s poison becomes stronger, gains a chance to spread on enemy death, and eventually increases all incoming damage taken by poisoned enemies — making it extremely valuable in boss fights and group encounters.

While not the strongest in burst damage, its scaling poison and team utility make it a unique and tactical class.

Acquisition & Cost

The Poison Master can be purchased for 200 Diamonds.

Attribute Table

AttributeValue
Cost200 Diamonds
TypeDamage-over-Time / Debuff
DifficultyMedium
PlaystylePoison stacking, attrition combat, debuff support, crowd spread

The Poison Master excels by amplifying damage and spreading poison strategically between enemies.

Perks and Leveling Progression

The Poison Master levels up by defeating enemies affected by poison, making combat consistency crucial.

Starter & Level 1 Perks (Initial Unlock)

Starter Tools

  • Blowpipe (unlimited ammo, long reload, instant poison)
  • Poison Armour

Level 1 Perk — Enhanced Poison Damage

Your poison effects become significantly stronger, increasing:

  • Total poison damage
  • Overall DPS contribution
  • Value of each successful hit

This perk massively boosts the class’s early power.

Level 2 Requirements

RequirementNeeded
Kill poisoned enemies100

Level 2 Perks — Poison Spread on Death

Upon reaching Level 2, poisoned enemies gain:

  • 25% chance to spread their full poison duration to nearby enemies when they die
  • Spreads the full remaining duration, not a shortened effect

This provides limited but valuable crowd control potential.

Level 3 Requirements (Max Level)

RequirementNeeded
Kill poisoned enemies250

Level 3 Perks — Increased Damage Taken by Poisoned Enemies

At max level, all poisoned enemies:

  • Take increased damage from ALL sources
  • Become vulnerable to teammates’ attacks
  • Are significantly easier to kill during boss fights

This transforms the Poison Master into a team-wide damage amplifier.

Strategic Analysis & Gameplay

The Poison Master is optimized for:

  • Damage-over-time combat
  • Enemy debuffing
  • Team synergy
  • Sustained fights
  • Poison spread crowd control

The Blowpipe’s unlimited ammo and passive reload allow players to weave poison shots between melee or ranged weapon attacks.

The class gains more value in longer fights, boss encounters, and multi-enemy situations.

Tips & Tricks

  • Poison overwrites itself instead of stacking — wait for poison to expire before reapplying for maximum value.
  • Blowpipe reloads even when not equipped — swap weapons mid-fight to maximize uptime.
  • Level 3’s “increased damage taken” debuff is extremely powerful in team play.
  • Poison spread on death has only 25% chance; treat it as a bonus, not something reliable.
  • Poison Spear kills also count if obtained early from the Frog Invasion.
  • Bunny kills do not count toward requirements.
  • Great for supporting teammates fighting bosses due to the universal damage amp.
  • Works well for rescuing Missing Children due to reliable long-range DPS.

Pros & Cons

Pros

  • Strong poison damage scaling
  • Unlimited ammo Blowpipe
  • Decent crowd control via poison spread
  • Great support value for boss fights
  • Not weak early-game thanks to poison ticks
  • Amplifies team damage at Level 3

Cons

  • Long Blowpipe reload (7 seconds)
  • Weak burst damage
  • Poison spread is unreliable (25% chance)
  • Somewhat outclassed by Fire Bandit
  • Requires patience and timing for full effectiveness

Trivia

  • The Poison Master was introduced in the Frog Invasion Update.
  • One of the few classes built around damage-over-time mechanics.
  • Blowpipe’s reload continues in the background even when switching weapons.

Perks Overview

Cost: 200 Diamonds

Starter Tools

  • 1 Blowpipe
  • 1 Poison Armour

Level 1 Perks

  • Stronger poison effects

Level 2 Perks

  • 25% chance for poisoned enemies to spread their poison on death

Level 3 Perks

  • All attacks deal increased damage to poisoned enemies

Level Requirements

Level 2

  • Kill enemies that are poisoned: 0/100

Level 3

  • Kill enemies that are poisoned: 0/250

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