Solo Hunters is a high-stakes RPG experience centered around the emergence of mana and the rise of supernatural beings. Following the integration of mana into the human world, certain individuals have “awakened,” gaining unique abilities that make them the planet’s only line of defense against magic beasts and the mysterious “Gates” appearing globally.
The game immerses players in a billion-dollar industry where hunters are ranked from E to S based on their power levels. Whether you are clearing dungeons for profit, protecting humanity, or climbing the ranks to reach the legendary S-Rank status, the world of Solo Hunters demands strategy, strength, and a deep understanding of your specific Hunter Class.
The Lobby
Appearance and Design
The Lobby in Solo Hunters acts as the main hub for all awakened individuals. It is crafted to resemble a high-tech, modern metropolis, similar to the bustling headquarters of the Hunter Association in major cities.

Environment and Atmosphere
Aesthetic: The lobby showcases a sleek, industrial look enhanced with glowing, mana-infused accents. Massive holographic screens dominate the central plaza, displaying worldwide hunter rankings and real-time Gate alerts.
Functional Layout: The space is organized into distinct zones, such as the Guild Registration Desk, the Trading Post, and the Dungeon Portal Plaza, where hunters assemble before heading into raids.
Visual Fidelity: Sharp lighting and high-contrast textures are used to clearly separate the calm “safe zone” of the city from the ominous, chaotic visuals of the dungeon gates.
Interactive Elements
The Ranking Board: A major attraction that allows players to check the current top S-Rank hunters and view their detailed stats.
Equipment Pedestals: NPCs positioned throughout the lobby wear class-specific armor, ranging from heavy Tanker plates to lightweight Assassin gear, offering newcomers a preview of late-game equipment designs.
Mana Gates: The lobby is centered around swirling blue vortexes known as “Gates,” which function as entry points for combat missions. The brightness and energy of each gate hint at the rank and difficulty of the dungeon beyond.
Obtainment
In Solo Hunters, the lobby doubles as the main commercial hub where hunters gear up and prepare for upcoming raids. Knowing how the shops are organized is key to managing your resources effectively and improving your combat strength.
The Merchant
Situated at the center of the main hub, the Merchant is your go-to NPC for early and mid-game progression.
- Basic Gear: Buy starter weapons and armor tailored to your chosen class.
- Consumables: Restock on essential items needed for longer dungeon expeditions.
- Currency: Most purchases here are made using Yen, which is earned by clearing dungeons and defeating magic beasts.

Summoning Powers Booth
Located directly across from the Merchant, this building stands out with its large neon “Summoning Powers” sign. This is where you acquire Runes, also referred to as Powers or Abilities.
- Mechanic: Spend Gems to roll for random abilities usable in combat.
- Cost:
- 1 Summon: 100 Gems
- 5 Summons: 450 Gems
- Strategy: Since summons are RNG-based, hunters often farm Gems to reroll until they secure powerful S-Rank abilities.
The Docks
At the very bottom of the map, beyond the basketball court, lies the Docks.
- Class Reroll NPC: Found inside a large grey building beside brown storage containers. This NPC allows you to change your Hunter Class (for example, switching from Mage to Assassin).
- The Forge: A dedicated area where hunters can enchant weapons to boost their damage output. Enchanting usually requires rare materials obtained from higher-rank Gates.
Economic Summary
- Merchant
- Primary Currency: Yen
- Purpose: Basic gear, armor, and consumables
- Summoning Booth
- Primary Currency: Gems
- Purpose: Unlocking and rerolling Runes/Abilities
- Class Reroll NPC
- Primary Currency: Reroll Tokens / Gems
- Purpose: Changing your base Hunter class
- Enchanter (Forge)
- Primary Currency: Materials + Yen
- Purpose: Enhancing weapon stats and overall efficiency
NPCs
Active Quest NPCs
These characters provide repeatable or progression-based missions that are vital for gaining Experience and Gems.
| NPC Name | Location | Quest Type | Primary Rewards |
| Association Guide | Main Spawn Point | Starter/Tutorial: Teaches basic navigation and combat. | Starter Yen & Basic EXP |
| Hunter Inspector | Near Dungeon Gates | Rank Advancement: Tasks based on your current Rank (E to S). | Gems & Rank Mastery |
| Daily Mission Board | Near the Merchant | Daily Tasks: Kill a specific number of mobs or clear gates. | High Gems & Daily Yen |
| Veteran Hunter | Near the Docks | Mastery Grind: Specialized combat training tasks. | Ability EXP & Rune Mastery |
| Guild Recruiter | Guild Hall Entrance | Team Missions: Group-based objectives for guild members. | Guild Points & Bonus Yen |
Specialized Service NPCs
While these NPCs do not always give traditional “kill quests,” they are essential for your character’s development and gear optimization.
| NPC Function | Location | Service Provided | Cost / Requirement |
| The Merchant | Main Hub Plaza | Selling basic weapons, armor, and potions. | Yen |
| Summoning Booth | Main Plaza (Neon Sign) | Rolling for random new Runes and Abilities. | 100x Gems (Single Pull) |
| Class Reroll NPC | The Docks (Grey Building) | Resetting your current Hunter Class. | Reroll Tokens / Gems |
| Code Master | The Docks (Blue NPC) | Redeeming promotional codes for free items. | Valid Promo Codes |
| The Enchanter | Near The Forge | Upgrading weapon stats and adding mana effects. | Materials & Yen |
Gates and Dungeons
In Solo Hunters, Gates—also known as Dungeons—are the core drivers of both conflict and progression. These swirling mana vortexes appear across the world, and clearing them is the primary way for Hunters to earn substantial Experience and wealth.
Gate Types and Tiers
Gates are color-coded and ranked to reflect the danger posed by the magic beasts inside.
- Blue Gates: Standard dungeons that offer a balanced challenge. They are the most common source of Yen and EXP.
- Red Gates (High Difficulty): Dangerous anomalies where the exit seals once you enter. The boss must be defeated to escape. These gates offer significantly higher rewards but demand high-tier gear.
- Special Gates: Rare portals that may lead to boss-only encounters or zones rich in valuable resources.
Gate Rank Breakdown
A Gate’s rank determines enemy strength and the quality of loot drops.
- Rank E–D (Level 1–15):
- Rank C–B (Level 16–40):
- Enemies: High Orcs, Undead, Golems
- Rewards: Moderate Gems, Rare Gear
- Rank A–S (Level 41–65+):
- Enemies: Giants, Dragons, Monarch Servants
- Rewards: Massive Gems, S-Rank Loot
The Dungeon Gameplay Loop
- Preparation: Stock up on potions at the Merchant and upgrade your abilities (Runes) at the Summoning Booth.
- Entry: Interact with a Gate in the lobby. Some high-rank Gates require a certain Hunter License level or a full party.
- Clearing: Fight through waves of magic beasts to reach the Boss Room.
- The Boss: Each Gate ends with a boss battle. Defeating the boss closes the Gate and triggers the reward screen.
Strategies for Efficient Clearing
- Range Management: Mages and Archers should use terrain and spacing to kite enemies safely.
- Tank Pulling: In group raids, the Tank class should engage first, benefiting from a +40% Health bonus to hold enemy aggro.
- Speed Runs: For efficient Gem farming, many hunters repeatedly clear lower-ranked C-Rank Gates, which can often be completed in under 60 seconds.
Enemies
In Solo Hunters, the primary enemies are Magic Beasts. These creatures inhabit the Gates and are immune to normal human weapons. Hunters must use mana-infused attacks to defeat them.

Common Enemy Types
These are the standard mobs encountered in most dungeons:
| Enemy Type | Typical Rank | Behavior |
|---|---|---|
| Goblins | E–D | Small, fast, attack in packs; low health. |
| Werewolves | D–C | High-speed melee ambushers; attack from shadows. |
| Stone Golems | C–B | Slow but highly durable; deal AoE damage. |
| High Orcs | B–A | Strong humanoids with weapons; elite compared to Goblins. |
| Ice Bears | B | Found in Snow Gates; high physical resistance. |
| Insectoids | C–A | Includes giant ants and centipedes; often poison or swarm. |
Elite & Knight-Type Enemies
Found in A- and S-Rank dungeons, these enemies mirror Hunter classes and require tactics:
- Knights: Use swords/shields; can block M1 attacks.
- Mages/Liches: Ranged magic users; summon minions or cast AoE spells.
- Assassins (Shadows): Rare; can turn invisible or backstab for critical damage.
Red Gate Predators
Enemies in Red Gates are buffed versions of standard beasts.
- Ice Elves (Snow Folk): Highly intelligent, skilled archers. They coordinate ambushes and use advanced tactics.
Combat Tips
- Elemental Weaknesses: Exploit weaknesses for bonus damage, e.g., Fire Runes against Ice Elves or Ice Bears.
- Mob Aggro: Enemies usually target the nearest player; Tanks should lead.
- Rank Scaling: Higher Gate ranks increase Armor Scales, making stuns and knockbacks harder.
Bosses
Bosses are the final challenge of every Gate. They have very high Health, unique attack patterns, and are the only source of the rarest drops. A dungeon is only cleared after defeating its Boss, which unlocks the final reward chest.

Major Boss Encounters
| Boss Name | Location | Difficulty | Special Drops |
|---|---|---|---|
| Igris the Red | Knight Dungeons | High | Legendary Armor, Knight Runes |
| Baruka (Ice Elf) | Snow/Ice Gates | Very High | Baruka’s Daggers, Speed Boosts |
| Kargalgan | High Orc Dungeons | High | Magic Damage Buffs, Orb Gear |
| Cerberus | Hell/Fire Gates | Medium | Fire Resist Materials, Yen |
| The Monarchs | S-Rank / End-game | Extreme | S-Rank Essence, Monarch Gear |
Boss Mechanics
- Stun Bar: A white bar below the boss’s HP. Breaking it stuns the boss and allows free damage.
- Phase Change: At 50% HP, bosses gain faster attacks or powerful AoE abilities.
- Enrage State: S-Rank bosses become enraged if not defeated in time, doubling their damage.
Boss Fight Strategies
- Assassin Playstyle: Use Assassin class for burst damage and quick disengage.
- Tank Strategy: Tanks hold aggro while ranged DPS attacks safely.
- Rune Timing: Use high-damage runes only during stuns to avoid wasted mana.
Boss Rewards
After defeating a Boss, rewards are based on:
- Clear Time: Faster runs give more Yen.
- Dungeon Rank: Higher ranks increase chances of rare gear and gems.
- Contribution: High damage or healing grants bonus rewards in group runs.
Runes
Runes, also called Powers or Abilities, define how a Hunter fights in Solo Hunters. While your class sets your role, Runes control your actual attacks and skills. All Runes are obtained through a gacha system in the lobby.
Obtaining Runes
Runes are summoned at the Summoning Powers Booth in the main plaza.
- Single Summon: 100 Gems
- Multi-Summon (x5): 450 Gems
- Mastery System: Repeated use of a Rune increases its Mastery Level, improving damage, efficiency, or effects.
Rune Tiers & Rarity
Runes are ranked by power, with S-Rank being the rarest.
| Rune | Rank | Type | Effect |
|---|---|---|---|
| Shadow Extraction | S | Summoning | Revives defeated enemies as shadow soldiers |
| Ruler’s Authority | S | Utility / CC | Pulls or pushes enemies using telekinesis |
| Mutilate | A | Physical | Rapid strike combo, ideal for Assassins |
| Black Hole | A | Magic | Pulls enemies into a gravity field for AoE damage |
| Dagger Rush | B | Physical | Forward dash that pierces multiple enemies |
| Fireball | C | Magic | Basic projectile with splash damage |
Rune Types
- Active Runes: Consume mana and have cooldowns; main damage source
- Passive Runes: Provide permanent buffs like speed, mana regen, or lifesteal
- Ultimate Runes (S-Rank): Extremely rare skills capable of clearing entire rooms
Recommended Rune Builds
- Crowd Control Build: Black Hole + Fireball or Ice Storm for AoE clearing
- Boss Slayer Build: Single-target Runes like Mutilate or Heavy Strike
- Shadow Monarch Build: Shadow Extraction-focused setup that lets summons tank damage
Codes & Redemption
In Solo Hunters, codes provide free rewards such as Gems, Class Rerolls, and Stat Resets. Codes are not redeemed through a menu. Instead, you must use a specific NPC inside the game world.
Active Codes
Working codes as of January 28, 2026:
| Code | Reward |
|---|---|
| 40KCCUTHANKS66 | 200 Gems + 1 Class Reroll |
| TOTHEMOON | 200 Gems |
| 35KCCUTHANKS33 | 200 Gems |
| LOVETOBRAZIL | 200 Gems + 1 Stat Reset |
| THANKSFORTHELIKESGUYS | Random Rewards / Gems |
| WWWW | 200 Gems |
| 30KCCU | 200 Gems |
| RELEASE | 1 Class Reroll |
| RESETMYSTATS | 1 Stat Reset |
| CLASSREROLL | 1 Class Reroll |
Note: Codes are case-sensitive. Enter them exactly as shown.
How to Redeem Codes
- Complete the intro tutorial and enter the Overworld hub.
- Open the map (M) and travel south to the docks area.
- Look for the blue NPC with a red hat near the crane.
- Interact with the NPC (E).
- Enter the code and press Redeem.
Class Tier List
In Solo Hunters, your class determines passive stat bonuses, affecting damage, survivability, and dungeon clear speed. This tier list reflects the current meta based on DPS and survivability.
S-Tier
| Class | Rank | Passive Bonuses | Why S-Tier |
|---|---|---|---|
| Assassin | S | +20% Health, +20% M1 Damage, +20% Magic Damage | Only class to boost three major stats simultaneously. Perfect for solo play and raids. No major weaknesses. |
A-Tier
| Class | Rank | Passive Bonuses | Notes |
|---|---|---|---|
| Tank | A | +40% Health, +20% M1 Damage | Essential for high-rank dungeons. High survivability but lacks magic damage. |
| Mage | A | +40% Magic Damage | Excellent for AoE clearing with high-rank magic Runes. Fastest dungeon clear. |
| Summoner | A | +20% Health, +20% Magic Damage | Works well with Shadow Extraction Rune. Balanced survivability and magic power. |
B-Tier
| Class | Rank | Passive Bonuses | Notes |
|---|---|---|---|
| Knight | B | +10% Health, +10% M1, +10% Magic | “Mini-Assassin.” Half-strength triple-stat buff. Good for mid-game. |
| Elf | B | +25% Magic Damage | Weaker Mage. Use until you can reroll for Mage or Assassin. |
C-Tier & Below
- Archer (C-Rank): +15% Magic Damage. Quickly outclassed by B-tier or higher.
- Human (E-Rank): No bonuses. Starter class; reroll as soon as possible.
Strategy Summary
- New players should use CLASSREROLL or 40KCCUTHANKS66 at the Docks NPC to try for Assassin or Tank.
- If you have an Assassin, focus stats on a Strength + Intelligence hybrid to maximize all +20% bonuses.
Enchanting
Enchanting is a core progression system in Solo Hunters, allowing you to add random magical properties to your weapons. These can boost damage, resource gain, or survivability.
How to Enchant
- Find the Enchanting Table:
- From the main hub, walk past the Merchant booth.
- Either take the alleyway between buildings or follow the road as it turns right. The table is in a small alcove.
- Required Item:
- Enchanting Scroll (purchase from the Merchant in the main plaza).
- Enchant Process:
- Interact with the table.
- Click the “+” to select a weapon.
- Press Reroll to consume the scroll and apply a random enchantment.
Enchanting Scrolls
| Scroll | Cost (Yen) | Notes |
|---|---|---|
| Basic Scroll | 600 | Low chance for rare enchants; early-game gear only. |
| Epic Scroll | 1,500 | Better chance for mid-tier buffs like Efficiency. |
| Legendary Scroll | 7,500 | Highest chance for elite buffs like Fortune or Godly. |
Best Enchantments
- Efficiency: Increases EXP gain. Great for leveling (Level 1–65).
- Fortune: Increases resource drops. Ideal for farming materials or selling for Yen.
- Sharpness / Power: Increases weapon damage. Best for S-Rank weapons to clear bosses faster.
- Lifesteal: Heals a percentage of damage dealt. Essential for soloing high-rank Red Gates.
Trivia & Global Statistics
The world of Solo Hunters is rich with lore and rare data about hunters, mana, and the hierarchy of power.
Awakening Probability
Becoming a hunter is extremely rare, making awakened individuals highly valuable.
- 0.001% Rule: Only 0.001% of the global population awakens as hunters.
- Elite Gap: Just 0.0002% reach C-Rank or higher, marking elite combatants.
- South Korea: Out of 51 million people, ~50,000 are awakened, but fewer than 10% become professional hunters.
Genetics & Lineage
Awakening isn’t purely random; genetics play a strong role.
- Family Connections: Examples include Sung Jinwoo and his father Sung Il-Hwan, and A-Rank model Yoo Soohyun with her cousin Jinho.
- Second Awakenings: Rarely, hunters can experience a “Second Awakening,” jumping multiple ranks instantly.
Civilian Life of Hunters
Not all awakened individuals risk their lives in dungeons.
- Yoo Soohyun: A-Rank Hunter turned world-famous model.
- Han Song-Yi: Chose to focus on education despite her awakened status.
Economic Trivia
- Pay Gap: Even the weakest hunters earn thousands per raid. For S-Rank Hunters, $2,000,000 is considered pocket money.
- Cost of Failure: Missing three consecutive summons leads to permanent license cancellation, losing social status and benefits.