Pull Lucky Blocks thrives on a highly addictive gameplay loop: you train your character to build strength, venture out to snag a high-tier Lucky Block, and frantically drag it back to your base without getting robbed or caught. While the early game is a blast, the grind required to secure upper-echelon blocks like “OG,” “Divine,” or “Transcendent” can become incredibly tedious.
To bypass the repetitive training and secure the rarest rewards instantly, players turn to Roblox exploit scripts. These tools automate the heavy lifting—literally. Whether you need a utility to automatically farm strength or a complex GUI to snipe exclusive blocks the second they spawn, the latest 2026 Lua scripts have completely revolutionized the meta.
Below is a curated breakdown of the most effective scripts currently dominating the game.
Tora Hub Script – Auto OG, Auto God, Auto Rebirth
| Field | Detail |
|---|---|
| Script Name | Tora Hub |
| Supported Game | Pull Lucky Blocks |
| Key Features | Auto OG/Exclusive, Upgrade All, Auto Rebirth |
| Status | UNDETECTED / Version 1.0.0 |
Analysis:
This is a phenomenal “fire and forget” progression tool. Instead of wasting your time dragging low-level blocks, the script’s Auto OG and Auto God features actively hunt for the highest rarities on the map. The built-in “Auto Rebirth” completely eliminates the frustrating manual reset cycle, allowing your account to snowball in value while running entirely in the background.
loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/PullLuckyBlocks"))()
Wendigo Maker Script – Auto Upgrade All, Auto Strength
| Field | Detail |
|---|---|
| Script Name | Wendigo Hub |
| Supported Game | Pull Lucky Blocks |
| Key Features | Auto Strength, Auto Upgrade All |
| Status | Active (Requires Sairo Key) |
Analysis:
Perfect for players who want to build raw carrying capacity quickly. By automating the strength training and upgrading process, this script ensures your character is always maxed out for their current rebirth tier. Note: The developer uses the Sairo Key system, meaning the script generates custom execution links upon key verification.
loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigothe48-maker/promoteds/main/PullLuckyblock"))()
Utility Pastebin Script – Custom Speed, Click Teleport, Low Gravity
| Field | Detail |
|---|---|
| Script Name | Unknown’s Utility Script |
| Supported Game | Pull Lucky Blocks |
| Key Features | Click to Teleport, Custom Speed, Low Gravity |
| Status | Working |
Analysis:
Not every player wants full UI automation; some just want enhanced movement. This lightweight Pull Lucky Blocks script gives you god-like mobility. “Click to Teleport” allows you to instantly warp to a spawned block, while “Low Gravity” and “Custom Speed” make it virtually impossible for other players to catch you while you are dragging your prize back to base.
loadstring(game:HttpGet("https://pastebin.com/raw/M2vf30S7"))()
FartezHub V2.5 – Auto Transcendent, VIP Access, GodMode
| Field | Detail |
|---|---|
| Script Name | FartezHub |
| Supported Game | Pull Lucky Blocks |
| Key Features | Auto Transcendent, Free VIP, Hitbox Extender |
| Status | Keyless / Updated |
Analysis:
FartezHub is a heavyweight contender in the Roblox scripts scene. Version 2.5 introduces “Auto Transcendent” and “Auto Crab” features for the absolute highest tier of gameplay. It completely bypasses paywalls by granting Free VIP access and utilizes a Hitbox extender and GodMode to keep your character entirely safe from interference during high-value steals.
loadstring(game:HttpGet("https://raw.githubusercontent.com/fartez127-design/FARTEZHUB/refs/heads/main/Farte01"))()
Racky’s Auto Suite – Auto Steal, Auto Buy, Auto Rebirth
| Field | Detail |
|---|---|
| Script Name | Racky’s Hub |
| Supported Game | Pull Lucky Blocks |
| Key Features | Auto Steal, Auto Collect, Free VIP Access |
| Status | Tested on Delta & Potassium |
Analysis:
A highly optimized, clean script tailored for mobile and PC executors alike. The “Auto Steal” feature immediately latches onto nearby high-value targets, while “Auto Collect” ensures your base’s income is never sitting idle. It’s an incredibly efficient loop for generating massive amounts of cash quickly.
loadstring(game:HttpGet("https://pastebin.com/raw/F7XYyVDw"))()
Phemonaz Open Source Hub – Rarity Exclusion, VIP Doors, Advanced Farm
| Field | Detail |
|---|---|
| Script Name | Phemonaz Fluent UI Script |
| Supported Game | Pull Lucky Blocks |
| Key Features | Rarity Exclusion Filter, Unlock VIP Doors, Anti-Ragdoll |
| Status | Open Source / Active |
Analysis:
Built on the beautiful Fluent UI library, this massive open-source script is an absolute masterclass in Roblox scripting. It doesn’t just auto-farm; it allows for granular control. The “Exclude Rarities” dropdown lets you filter out Common or Epic blocks so your character only targets Secret, Brainrot God, or Divine tiers. Furthermore, it includes complex logic to wait out “Ragdoll” states, ensuring the script doesn’t break if you take damage.
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()-- [services]local RunService = game:GetService("RunService")local Players = game:GetService("Players")local ReplicatedStorage = game:GetService("ReplicatedStorage")local LocalPlayer = Players.LocalPlayerlocal Remotes = ReplicatedStorage:WaitForChild("SharedModules"):WaitForChild("Network"):WaitForChild("Remotes")local DumbellRemote = Remotes:WaitForChild("Activate Dumbell")local RebirthRemote = Remotes:WaitForChild("Rebirth")local CollectRemote = Remotes:WaitForChild("Collect Earnings")local UpgradeFriendRemote = Remotes:WaitForChild("Upgrade Friend")local BuyDumbellRemote = Remotes:WaitForChild("Buy Dumbell")local UpgradeCarryRemote = Remotes:WaitForChild("Upgrade Carry Limit")-- [to find your base]local function getPlayerBase() local plots = workspace:FindFirstChild("Plots") if not plots then return nil end for i = 1, 5 do local base = plots:FindFirstChild("BasePos" .. i) if base then local owner = base:FindFirstChild("owner") if owner and owner:IsA("StringValue") and owner.Value == LocalPlayer.Name then return base end end end return nilendlocal Window = Fluent:CreateWindow({ Title = "Pull Lucky Blocks Script", SubTitle = "by Phemonaz", TabWidth = 160, Size = UDim2.fromOffset(550, 430), Acrylic = false, Theme = "Darker", MinimizeKey = Enum.KeyCode.LeftControl})local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "box" }), Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }), Upgrade = Window:AddTab({ Title = "Upgrade", Icon = "wrench" }), Settings = Window:AddTab({ Title = "Settings", Icon = "cog" })}local Options = Fluent.Optionslocal connections = {}do----------local Toggle = Tabs.Main:AddToggle("AutoPowerTOGGLE", {Title = "Auto Power", Default = false})local lastFire = 0local powerConnectionToggle:OnChanged(function() if Options.AutoPowerTOGGLE.Value then powerConnection = RunService.Heartbeat:Connect(function() if tick() - lastFire >= 0.05 then lastFire = tick() DumbellRemote:FireServer() end end) else if powerConnection then powerConnection:Disconnect() powerConnection = nil end endend)Options.AutoPowerTOGGLE:SetValue(false)----------local Toggle = Tabs.Main:AddToggle("VIPDoorsToggle", {Title = "Unlock VIP Doors", Default = false})local storedDoors = {}Toggle:OnChanged(function() if Options.VIPDoorsToggle.Value then local VIPDoors = workspace:WaitForChild("Map"):WaitForChild("VIPDoors") for _, part in ipairs(VIPDoors:GetChildren()) do table.insert(storedDoors, { instance = part, parent = part.Parent }) part.Parent = nil end else for _, data in ipairs(storedDoors) do data.instance.Parent = data.parent end storedDoors = {} endend)Options.VIPDoorsToggle:SetValue(false)----------local ToggleRebirth = Tabs.Main:AddToggle("AutoRebirth", {Title = "Auto Rebirth", Default = false})ToggleRebirth:OnChanged(function() if Options.AutoRebirth.Value then local last = 0 connections.rebirth = RunService.Heartbeat:Connect(function() if tick() - last >= 1 then last = tick() RebirthRemote:FireServer() end end) else if connections.rebirth then connections.rebirth:Disconnect() connections.rebirth = nil end endend)Options.AutoRebirth:SetValue(false)----------local ToggleCollect = Tabs.Main:AddToggle("AutoCollect", {Title = "Auto Collect Cash", Default = false})ToggleCollect:OnChanged(function() if Options.AutoCollect.Value then local last = 0 local index = 1 connections.collect = RunService.Heartbeat:Connect(function() if tick() - last >= 0.1 then last = tick() local base = getPlayerBase() if not base then return end local stands = base.Stands:GetChildren() while index <= #stands and not stands[index]:FindFirstChild("Upgrade") do index = index + 1 end if index > #stands then index = 1 return end local stand = stands[index] LocalPlayer.Character:PivotTo(stand:GetPivot()) CollectRemote:FireServer(stand.Name) index = index + 1 end end) else if connections.collect then connections.collect:Disconnect() connections.collect = nil end endend)Options.AutoCollect:SetValue(false)----------local Input = Tabs.Upgrade:AddInput("UpgradeLevel", { Title = "Max Upgrade Level", Default = "10", Placeholder = "Enter max level...", Numeric = true, Finished = false, Callback = function(Value) print("Target level set:", Value) end})local ToggleUpgrade = Tabs.Upgrade:AddToggle("AutoUpgrade", {Title = "Auto Upgrade Brainrots", Default = false})ToggleUpgrade:OnChanged(function() if Options.AutoUpgrade.Value then local last = 0 local pendingUpgrade = {} connections.upgrade = RunService.Heartbeat:Connect(function() if tick() - last >= 0.1 then last = tick() local base = getPlayerBase() if not base then return end local targetLevel = tonumber(Input.Value) or 10 local stands = base.Stands for _, stand in ipairs(stands:GetChildren()) do if stand:FindFirstChild("Upgrade") then local levelLabel = stand.Upgrade :FindFirstChild("SurfaceGui") and stand.Upgrade.SurfaceGui :FindFirstChild("Frame") and stand.Upgrade.SurfaceGui.Frame :FindFirstChild("Button") and stand.Upgrade.SurfaceGui.Frame.Button :FindFirstChild("Level") if levelLabel then local currentLevel = tonumber(levelLabel.Text:match("Lvl%s*(%d+)")) if currentLevel then if pendingUpgrade[stand.Name] and currentLevel ~= pendingUpgrade[stand.Name] then pendingUpgrade[stand.Name] = nil end if not pendingUpgrade[stand.Name] and currentLevel < targetLevel then pendingUpgrade[stand.Name] = currentLevel UpgradeFriendRemote:FireServer(stand.Name) end end end end end end end) else if connections.upgrade then connections.upgrade:Disconnect() connections.upgrade = nil end endend)Options.AutoUpgrade:SetValue(false)----------local ToggleDumbell = Tabs.Upgrade:AddToggle("AutoDumbell", {Title = "Auto Buy Dumbells", Default = false})ToggleDumbell:OnChanged(function() if Options.AutoDumbell.Value then local last = 0 connections.dumbell = RunService.Heartbeat:Connect(function() if tick() - last >= 0.1 then last = tick() for i = 1, 25 do BuyDumbellRemote:FireServer("Dumbell_" .. i) end end end) else if connections.dumbell then connections.dumbell:Disconnect() connections.dumbell = nil end endend)Options.AutoDumbell:SetValue(false)----------local ToggleCarry = Tabs.Upgrade:AddToggle("AutoCarry", {Title = "Auto Upgrade Pull Limit", Default = false})ToggleCarry:OnChanged(function() if Options.AutoCarry.Value then local last = 0 connections.carry = RunService.Heartbeat:Connect(function() if tick() - last >= 1 then last = tick() UpgradeCarryRemote:FireServer() end end) else if connections.carry then connections.carry:Disconnect() connections.carry = nil end endend)Options.AutoCarry:SetValue(false)----------local rarityThresholds = { {name = "Divine", value = 425000000}, {name = "OG", value = 50000000}, {name = "Brainrot God", value = 10000000}, {name = "Secret", value = 2500000}, {name = "Mythic", value = 300000}, {name = "Legendary", value = 50000}, {name = "Epic", value = 10000}, {name = "Rare", value = 1250}, {name = "Common", value = 100},}local rarityRank = {}for rank, tier in ipairs(rarityThresholds) do rarityRank[tier.name] = rankendlocal stealRunning = falselocal excludedRarities = {}local function parseStrength(str) str = tostring(str):gsub(",", ""):gsub("%s", "") local num, suffix = str:match("^([%d%.]+)([KkMmBbTt]?)$") if not num then return 0 end num = tonumber(num) or 0 suffix = suffix:upper() if suffix == "K" then num = num * 1000 elseif suffix == "M" then num = num * 1000000 elseif suffix == "B" then num = num * 1000000000 end return numendlocal function isBeingStolen(model) local mass = model:FindFirstChild("Mass") if not mass then return false end local stealing = mass:FindFirstChild("STEALING") return stealing ~= nil and stealing:IsA("RopeConstraint")endlocal function getRarityText(model) local text = nil pcall(function() text = model.FriendBillboard.Frame.Rarity.Text end) return textendlocal function isRagdolled() local char = workspace:FindFirstChild(LocalPlayer.Name) if not char then return false end local ragdolled = char:FindFirstChild("Ragdolled") return ragdolled and ragdolled:IsA("BoolValue") and ragdolled.Value == trueendlocal function waitForRagdollEnd() while stealRunning and isRagdolled() do task.wait(0.1) end if not stealRunning then return false end task.wait(0.5) return trueendlocal function attemptSteal(model, rootPart, prompt) local MAX_RETRIES = 6 for attempt = 1, MAX_RETRIES do if not stealRunning then return "skip" end if not model.Parent then return "skip" end if isBeingStolen(model) then return "skip" end if isRagdolled() then return "ragdoll" end pcall(function() LocalPlayer.Character:PivotTo(rootPart.CFrame) end) task.wait(0.67) if not stealRunning then return "skip" end if not model.Parent then return "skip" end if isBeingStolen(model) then return "skip" end if isRagdolled() then return "ragdoll" end pcall(function() fireproximityprompt(prompt) end) task.wait(1.18) if not stealRunning then return "skip" end if not model.Parent then return "skip" end if isBeingStolen(model) then return "skip" end if isRagdolled() then return "ragdoll" end end return "skip"endlocal function returnHome() local HOME = CFrame.new(287, 11, 304) while stealRunning do if isRagdolled() then return false end pcall(function() LocalPlayer.Character:PivotTo(HOME) end) task.wait(0.1) break end return stealRunningendlocal ExcludeDropdown = Tabs.Farm:AddDropdown("ExcludeRarities", { Title = "Exclude Rarities to Collect", Description = "excludes what u select", Values = {"Common", "Rare", "Epic", "Legendary", "Mythic", "Secret", "Brainrot God", "OG", "Divine"}, Multi = true, Default = {},})ExcludeDropdown:OnChanged(function(Value) excludedRarities = {} for rarity, state in next, Value do if state then excludedRarities[rarity] = true end endend)local ToggleSteal = Tabs.Farm:AddToggle("AutoSteal", {Title = "Auto Collect Lucky Blocks", Default = false})ToggleSteal:OnChanged(function() if Options.AutoSteal.Value then stealRunning = true task.spawn(function() while stealRunning do if isRagdolled() then local ok = waitForRagdollEnd() if not ok then break end continue end local leaderstats = LocalPlayer:FindFirstChild("leaderstats") local strengthStat = leaderstats and leaderstats:FindFirstChild("Strength") if not strengthStat then task.wait(1) continue end local strength = parseStrength(strengthStat.Value) local eligibleRarities = {} for _, tier in ipairs(rarityThresholds) do if strength >= tier.value and not excludedRarities[tier.name] then eligibleRarities[tier.name] = true end end if not next(eligibleRarities) then task.wait(1) continue end local friendsFolder = workspace:FindFirstChild("Live") and workspace.Live:FindFirstChild("Friends") if not friendsFolder then task.wait(1) continue end local candidates = {} for _, model in ipairs(friendsFolder:GetChildren()) do if not model:IsA("Model") then continue end local rarity = getRarityText(model) if not rarity then continue end if not eligibleRarities[rarity] then continue end if isBeingStolen(model) then continue end local rootPart = model:FindFirstChild("RootPart") if not rootPart then continue end local prompt = rootPart:FindFirstChild("StealPrompt") if not prompt then continue end table.insert(candidates, { model = model, root = rootPart, prompt = prompt, rank = rarityRank[rarity] or 999, }) end if #candidates == 0 then task.wait(1) continue end local bestRank = math.huge for _, c in ipairs(candidates) do if c.rank < bestRank then bestRank = c.rank end end local targets = {} for _, c in ipairs(candidates) do if c.rank == bestRank then table.insert(targets, c) end end local ragdolledMidLoop = false for _, target in ipairs(targets) do if not stealRunning then break end if not target.model.Parent then continue end if isBeingStolen(target.model) then continue end local result = attemptSteal(target.model, target.root, target.prompt) if result == "ragdoll" then local ok = waitForRagdollEnd() ragdolledMidLoop = true if not ok then stealRunning = false end break end if stealRunning and target.model and target.model.Parent then local HOME = CFrame.new(287, 11, 304) local giveUp = tick() + 5 -- don't wait forever while stealRunning and target.model and target.model.Parent and tick() < giveUp do if isRagdolled() then local ok = waitForRagdollEnd() ragdolledMidLoop = true if not ok then stealRunning = false end break end pcall(function() LocalPlayer.Character:PivotTo(HOME) end) task.wait(0.1) end if ragdolledMidLoop then break end end task.wait(0.5) end if stealRunning and not ragdolledMidLoop then task.wait(0.5) end end end) else stealRunning = false endend)Options.AutoSteal:SetValue(false)----------SaveManager:SetLibrary(Fluent)InterfaceManager:SetLibrary(Fluent)SaveManager:IgnoreThemeSettings()SaveManager:SetIgnoreIndexes({})InterfaceManager:SetFolder("FluentScriptHub")SaveManager:SetFolder("FluentScriptHub/specific-game")InterfaceManager:BuildInterfaceSection(Tabs.Settings)SaveManager:BuildConfigSection(Tabs.Settings)Window:SelectTab(1)SaveManager:LoadAutoloadConfig()end
Conclusion & Execution Advice
Success in Pull Lucky Blocks is all about momentum. Utilizing these Lua scripts for Roblox ensures you never lose a step, automatically boosting your strength while hoovering up the map’s rarest rewards.
When injecting these scripts, ensure you are utilizing a secure, up-to-date executor like KRNL, Delta, or CodeX to avoid crashes and maintain your “Undetected” status. Whether you choose the massive customization of the Phemonaz Hub or the lightweight movement hacks from Pastebin, the server is yours for the taking. Happy pulling!