The Ultimate Pull Lucky Blocks Script Guide

Pull Lucky Blocks thrives on a highly addictive gameplay loop: you train your character to build strength, venture out to snag a high-tier Lucky Block, and frantically drag it back to your base without getting robbed or caught. While the early game is a blast, the grind required to secure upper-echelon blocks like “OG,” “Divine,” or “Transcendent” can become incredibly tedious.

To bypass the repetitive training and secure the rarest rewards instantly, players turn to Roblox exploit scripts. These tools automate the heavy lifting—literally. Whether you need a utility to automatically farm strength or a complex GUI to snipe exclusive blocks the second they spawn, the latest 2026 Lua scripts have completely revolutionized the meta.

Below is a curated breakdown of the most effective scripts currently dominating the game.

Tora Hub Script – Auto OG, Auto God, Auto Rebirth

FieldDetail
Script NameTora Hub
Supported GamePull Lucky Blocks
Key FeaturesAuto OG/Exclusive, Upgrade All, Auto Rebirth
StatusUNDETECTED / Version 1.0.0

Analysis:
This is a phenomenal “fire and forget” progression tool. Instead of wasting your time dragging low-level blocks, the script’s Auto OG and Auto God features actively hunt for the highest rarities on the map. The built-in “Auto Rebirth” completely eliminates the frustrating manual reset cycle, allowing your account to snowball in value while running entirely in the background.

loadstring(game:HttpGet("https://raw.githubusercontent.com/gumanba/Scripts/main/PullLuckyBlocks"))()

Wendigo Maker Script – Auto Upgrade All, Auto Strength

FieldDetail
Script NameWendigo Hub
Supported GamePull Lucky Blocks
Key FeaturesAuto Strength, Auto Upgrade All
StatusActive (Requires Sairo Key)

Analysis:
Perfect for players who want to build raw carrying capacity quickly. By automating the strength training and upgrading process, this script ensures your character is always maxed out for their current rebirth tier. Note: The developer uses the Sairo Key system, meaning the script generates custom execution links upon key verification.

loadstring(game:HttpGet("https://raw.githubusercontent.com/wendigothe48-maker/promoteds/main/PullLuckyblock"))()

Utility Pastebin Script – Custom Speed, Click Teleport, Low Gravity

FieldDetail
Script NameUnknown’s Utility Script
Supported GamePull Lucky Blocks
Key FeaturesClick to Teleport, Custom Speed, Low Gravity
StatusWorking

Analysis:
Not every player wants full UI automation; some just want enhanced movement. This lightweight Pull Lucky Blocks script gives you god-like mobility. “Click to Teleport” allows you to instantly warp to a spawned block, while “Low Gravity” and “Custom Speed” make it virtually impossible for other players to catch you while you are dragging your prize back to base.

loadstring(game:HttpGet("https://pastebin.com/raw/M2vf30S7"))() 

FartezHub V2.5 – Auto Transcendent, VIP Access, GodMode

FieldDetail
Script NameFartezHub
Supported GamePull Lucky Blocks
Key FeaturesAuto Transcendent, Free VIP, Hitbox Extender
StatusKeyless / Updated

Analysis:
FartezHub is a heavyweight contender in the Roblox scripts scene. Version 2.5 introduces “Auto Transcendent” and “Auto Crab” features for the absolute highest tier of gameplay. It completely bypasses paywalls by granting Free VIP access and utilizes a Hitbox extender and GodMode to keep your character entirely safe from interference during high-value steals.

loadstring(game:HttpGet("https://raw.githubusercontent.com/fartez127-design/FARTEZHUB/refs/heads/main/Farte01"))()

Racky’s Auto Suite – Auto Steal, Auto Buy, Auto Rebirth

FieldDetail
Script NameRacky’s Hub
Supported GamePull Lucky Blocks
Key FeaturesAuto Steal, Auto Collect, Free VIP Access
StatusTested on Delta & Potassium

Analysis:
A highly optimized, clean script tailored for mobile and PC executors alike. The “Auto Steal” feature immediately latches onto nearby high-value targets, while “Auto Collect” ensures your base’s income is never sitting idle. It’s an incredibly efficient loop for generating massive amounts of cash quickly.

loadstring(game:HttpGet("https://pastebin.com/raw/F7XYyVDw"))()

Phemonaz Open Source Hub – Rarity Exclusion, VIP Doors, Advanced Farm

FieldDetail
Script NamePhemonaz Fluent UI Script
Supported GamePull Lucky Blocks
Key FeaturesRarity Exclusion Filter, Unlock VIP Doors, Anti-Ragdoll
StatusOpen Source / Active

Analysis:
Built on the beautiful Fluent UI library, this massive open-source script is an absolute masterclass in Roblox scripting. It doesn’t just auto-farm; it allows for granular control. The “Exclude Rarities” dropdown lets you filter out Common or Epic blocks so your character only targets Secret, Brainrot God, or Divine tiers. Furthermore, it includes complex logic to wait out “Ragdoll” states, ensuring the script doesn’t break if you take damage.

local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()-- [services]local RunService = game:GetService("RunService")local Players = game:GetService("Players")local ReplicatedStorage = game:GetService("ReplicatedStorage")local LocalPlayer = Players.LocalPlayerlocal Remotes = ReplicatedStorage:WaitForChild("SharedModules"):WaitForChild("Network"):WaitForChild("Remotes")local DumbellRemote = Remotes:WaitForChild("Activate Dumbell")local RebirthRemote = Remotes:WaitForChild("Rebirth")local CollectRemote = Remotes:WaitForChild("Collect Earnings")local UpgradeFriendRemote = Remotes:WaitForChild("Upgrade Friend")local BuyDumbellRemote = Remotes:WaitForChild("Buy Dumbell")local UpgradeCarryRemote = Remotes:WaitForChild("Upgrade Carry Limit")-- [to find your base]local function getPlayerBase()    local plots = workspace:FindFirstChild("Plots")    if not plots then return nil end    for i = 1, 5 do        local base = plots:FindFirstChild("BasePos" .. i)        if base then            local owner = base:FindFirstChild("owner")            if owner and owner:IsA("StringValue") and owner.Value == LocalPlayer.Name then                return base            end        end    end    return nilendlocal Window = Fluent:CreateWindow({    Title = "Pull Lucky Blocks Script",    SubTitle = "by Phemonaz",    TabWidth = 160,    Size = UDim2.fromOffset(550, 430),    Acrylic = false,    Theme = "Darker",    MinimizeKey = Enum.KeyCode.LeftControl})local Tabs = {    Main = Window:AddTab({ Title = "Main", Icon = "box" }),    Farm = Window:AddTab({ Title = "Farm", Icon = "bot" }),    Upgrade = Window:AddTab({ Title = "Upgrade", Icon = "wrench" }),    Settings = Window:AddTab({ Title = "Settings", Icon = "cog" })}local Options = Fluent.Optionslocal connections = {}do----------local Toggle = Tabs.Main:AddToggle("AutoPowerTOGGLE", {Title = "Auto Power", Default = false})local lastFire = 0local powerConnectionToggle:OnChanged(function()    if Options.AutoPowerTOGGLE.Value then        powerConnection = RunService.Heartbeat:Connect(function()            if tick() - lastFire >= 0.05 then                lastFire = tick()                DumbellRemote:FireServer()            end        end)    else        if powerConnection then            powerConnection:Disconnect()            powerConnection = nil        end    endend)Options.AutoPowerTOGGLE:SetValue(false)----------local Toggle = Tabs.Main:AddToggle("VIPDoorsToggle", {Title = "Unlock VIP Doors", Default = false})local storedDoors = {}Toggle:OnChanged(function()    if Options.VIPDoorsToggle.Value then        local VIPDoors = workspace:WaitForChild("Map"):WaitForChild("VIPDoors")        for _, part in ipairs(VIPDoors:GetChildren()) do            table.insert(storedDoors, {                instance = part,                parent = part.Parent            })            part.Parent = nil        end    else        for _, data in ipairs(storedDoors) do            data.instance.Parent = data.parent        end        storedDoors = {}    endend)Options.VIPDoorsToggle:SetValue(false)----------local ToggleRebirth = Tabs.Main:AddToggle("AutoRebirth", {Title = "Auto Rebirth", Default = false})ToggleRebirth:OnChanged(function()    if Options.AutoRebirth.Value then        local last = 0        connections.rebirth = RunService.Heartbeat:Connect(function()            if tick() - last >= 1 then                last = tick()                RebirthRemote:FireServer()            end        end)    else        if connections.rebirth then connections.rebirth:Disconnect() connections.rebirth = nil end    endend)Options.AutoRebirth:SetValue(false)----------local ToggleCollect = Tabs.Main:AddToggle("AutoCollect", {Title = "Auto Collect Cash", Default = false})ToggleCollect:OnChanged(function()    if Options.AutoCollect.Value then        local last = 0        local index = 1        connections.collect = RunService.Heartbeat:Connect(function()            if tick() - last >= 0.1 then                last = tick()                local base = getPlayerBase()                if not base then return end                local stands = base.Stands:GetChildren()                while index <= #stands and not stands[index]:FindFirstChild("Upgrade") do                    index = index + 1                end                if index > #stands then                    index = 1                    return                end                local stand = stands[index]                LocalPlayer.Character:PivotTo(stand:GetPivot())                CollectRemote:FireServer(stand.Name)                index = index + 1            end        end)    else        if connections.collect then connections.collect:Disconnect() connections.collect = nil end    endend)Options.AutoCollect:SetValue(false)----------local Input = Tabs.Upgrade:AddInput("UpgradeLevel", {    Title = "Max Upgrade Level",    Default = "10",    Placeholder = "Enter max level...",    Numeric = true,    Finished = false,    Callback = function(Value)        print("Target level set:", Value)    end})local ToggleUpgrade = Tabs.Upgrade:AddToggle("AutoUpgrade", {Title = "Auto Upgrade Brainrots", Default = false})ToggleUpgrade:OnChanged(function()    if Options.AutoUpgrade.Value then        local last = 0        local pendingUpgrade = {}        connections.upgrade = RunService.Heartbeat:Connect(function()            if tick() - last >= 0.1 then                last = tick()                local base = getPlayerBase()                if not base then return end                local targetLevel = tonumber(Input.Value) or 10                local stands = base.Stands                for _, stand in ipairs(stands:GetChildren()) do                    if stand:FindFirstChild("Upgrade") then                        local levelLabel = stand.Upgrade                            :FindFirstChild("SurfaceGui")                            and stand.Upgrade.SurfaceGui                            :FindFirstChild("Frame")                            and stand.Upgrade.SurfaceGui.Frame                            :FindFirstChild("Button")                            and stand.Upgrade.SurfaceGui.Frame.Button                            :FindFirstChild("Level")                        if levelLabel then                            local currentLevel = tonumber(levelLabel.Text:match("Lvl%s*(%d+)"))                            if currentLevel then                                if pendingUpgrade[stand.Name] and currentLevel ~= pendingUpgrade[stand.Name] then                                    pendingUpgrade[stand.Name] = nil                                end                                if not pendingUpgrade[stand.Name] and currentLevel < targetLevel then                                    pendingUpgrade[stand.Name] = currentLevel                                    UpgradeFriendRemote:FireServer(stand.Name)                                end                            end                        end                    end                end            end        end)    else        if connections.upgrade then            connections.upgrade:Disconnect()            connections.upgrade = nil        end    endend)Options.AutoUpgrade:SetValue(false)----------local ToggleDumbell = Tabs.Upgrade:AddToggle("AutoDumbell", {Title = "Auto Buy Dumbells", Default = false})ToggleDumbell:OnChanged(function()    if Options.AutoDumbell.Value then        local last = 0        connections.dumbell = RunService.Heartbeat:Connect(function()            if tick() - last >= 0.1 then                last = tick()                for i = 1, 25 do                    BuyDumbellRemote:FireServer("Dumbell_" .. i)                end            end        end)    else        if connections.dumbell then connections.dumbell:Disconnect() connections.dumbell = nil end    endend)Options.AutoDumbell:SetValue(false)----------local ToggleCarry = Tabs.Upgrade:AddToggle("AutoCarry", {Title = "Auto Upgrade Pull Limit", Default = false})ToggleCarry:OnChanged(function()    if Options.AutoCarry.Value then        local last = 0        connections.carry = RunService.Heartbeat:Connect(function()            if tick() - last >= 1 then                last = tick()                UpgradeCarryRemote:FireServer()            end        end)    else        if connections.carry then connections.carry:Disconnect() connections.carry = nil end    endend)Options.AutoCarry:SetValue(false)----------local rarityThresholds = {    {name = "Divine",       value = 425000000},    {name = "OG",           value = 50000000},    {name = "Brainrot God", value = 10000000},    {name = "Secret",       value = 2500000},    {name = "Mythic",       value = 300000},    {name = "Legendary",    value = 50000},    {name = "Epic",         value = 10000},    {name = "Rare",         value = 1250},    {name = "Common",       value = 100},}local rarityRank = {}for rank, tier in ipairs(rarityThresholds) do    rarityRank[tier.name] = rankendlocal stealRunning = falselocal excludedRarities = {}local function parseStrength(str)    str = tostring(str):gsub(",", ""):gsub("%s", "")    local num, suffix = str:match("^([%d%.]+)([KkMmBbTt]?)$")    if not num then return 0 end    num = tonumber(num) or 0    suffix = suffix:upper()    if suffix == "K" then num = num * 1000    elseif suffix == "M" then num = num * 1000000    elseif suffix == "B" then num = num * 1000000000    end    return numendlocal function isBeingStolen(model)    local mass = model:FindFirstChild("Mass")    if not mass then return false end    local stealing = mass:FindFirstChild("STEALING")    return stealing ~= nil and stealing:IsA("RopeConstraint")endlocal function getRarityText(model)    local text = nil    pcall(function()        text = model.FriendBillboard.Frame.Rarity.Text    end)    return textendlocal function isRagdolled()    local char = workspace:FindFirstChild(LocalPlayer.Name)    if not char then return false end    local ragdolled = char:FindFirstChild("Ragdolled")    return ragdolled and ragdolled:IsA("BoolValue") and ragdolled.Value == trueendlocal function waitForRagdollEnd()    while stealRunning and isRagdolled() do        task.wait(0.1)    end    if not stealRunning then return false end    task.wait(0.5)    return trueendlocal function attemptSteal(model, rootPart, prompt)    local MAX_RETRIES = 6    for attempt = 1, MAX_RETRIES do        if not stealRunning then return "skip" end        if not model.Parent then return "skip" end        if isBeingStolen(model) then return "skip" end        if isRagdolled() then            return "ragdoll"        end        pcall(function()            LocalPlayer.Character:PivotTo(rootPart.CFrame)        end)        task.wait(0.67)        if not stealRunning then return "skip" end        if not model.Parent then return "skip" end        if isBeingStolen(model) then return "skip" end        if isRagdolled() then            return "ragdoll"        end        pcall(function() fireproximityprompt(prompt) end)        task.wait(1.18)        if not stealRunning then return "skip" end        if not model.Parent then return "skip" end        if isBeingStolen(model) then return "skip" end        if isRagdolled() then            return "ragdoll"        end    end    return "skip"endlocal function returnHome()    local HOME = CFrame.new(287, 11, 304)    while stealRunning do        if isRagdolled() then            return false        end        pcall(function()            LocalPlayer.Character:PivotTo(HOME)        end)        task.wait(0.1)        break    end    return stealRunningendlocal ExcludeDropdown = Tabs.Farm:AddDropdown("ExcludeRarities", {    Title = "Exclude Rarities to Collect",    Description = "excludes what u select",    Values = {"Common", "Rare", "Epic", "Legendary", "Mythic", "Secret", "Brainrot God", "OG", "Divine"},    Multi = true,    Default = {},})ExcludeDropdown:OnChanged(function(Value)    excludedRarities = {}    for rarity, state in next, Value do        if state then excludedRarities[rarity] = true end    endend)local ToggleSteal = Tabs.Farm:AddToggle("AutoSteal", {Title = "Auto Collect Lucky Blocks", Default = false})ToggleSteal:OnChanged(function()    if Options.AutoSteal.Value then        stealRunning = true        task.spawn(function()            while stealRunning do                if isRagdolled() then                    local ok = waitForRagdollEnd()                    if not ok then break end                    continue                end                local leaderstats = LocalPlayer:FindFirstChild("leaderstats")                local strengthStat = leaderstats and leaderstats:FindFirstChild("Strength")                if not strengthStat then task.wait(1) continue end                local strength = parseStrength(strengthStat.Value)                local eligibleRarities = {}                for _, tier in ipairs(rarityThresholds) do                    if strength >= tier.value and not excludedRarities[tier.name] then                        eligibleRarities[tier.name] = true                    end                end                if not next(eligibleRarities) then task.wait(1) continue end                local friendsFolder = workspace:FindFirstChild("Live")                    and workspace.Live:FindFirstChild("Friends")                if not friendsFolder then task.wait(1) continue end                local candidates = {}                for _, model in ipairs(friendsFolder:GetChildren()) do                    if not model:IsA("Model") then continue end                    local rarity = getRarityText(model)                    if not rarity then continue end                    if not eligibleRarities[rarity] then continue end                    if isBeingStolen(model) then continue end                    local rootPart = model:FindFirstChild("RootPart")                    if not rootPart then continue end                    local prompt = rootPart:FindFirstChild("StealPrompt")                    if not prompt then continue end                    table.insert(candidates, {                        model  = model,                        root   = rootPart,                        prompt = prompt,                        rank   = rarityRank[rarity] or 999,                    })                end                if #candidates == 0 then task.wait(1) continue end                local bestRank = math.huge                for _, c in ipairs(candidates) do                    if c.rank < bestRank then bestRank = c.rank end                end                local targets = {}                for _, c in ipairs(candidates) do                    if c.rank == bestRank then                        table.insert(targets, c)                    end                end                local ragdolledMidLoop = false                for _, target in ipairs(targets) do                    if not stealRunning then break end                    if not target.model.Parent then continue end                    if isBeingStolen(target.model) then continue end                    local result = attemptSteal(target.model, target.root, target.prompt)                    if result == "ragdoll" then                        local ok = waitForRagdollEnd()                        ragdolledMidLoop = true                        if not ok then stealRunning = false end                        break                    end                    if stealRunning and target.model and target.model.Parent then                        local HOME = CFrame.new(287, 11, 304)                        local giveUp = tick() + 5 -- don't wait forever                        while stealRunning and target.model and target.model.Parent and tick() < giveUp do                            if isRagdolled() then                                local ok = waitForRagdollEnd()                                ragdolledMidLoop = true                                if not ok then stealRunning = false end                                break                            end                            pcall(function() LocalPlayer.Character:PivotTo(HOME) end)                            task.wait(0.1)                        end                        if ragdolledMidLoop then break end                    end                    task.wait(0.5)                end                if stealRunning and not ragdolledMidLoop then                    task.wait(0.5)                end            end        end)    else        stealRunning = false    endend)Options.AutoSteal:SetValue(false)----------SaveManager:SetLibrary(Fluent)InterfaceManager:SetLibrary(Fluent)SaveManager:IgnoreThemeSettings()SaveManager:SetIgnoreIndexes({})InterfaceManager:SetFolder("FluentScriptHub")SaveManager:SetFolder("FluentScriptHub/specific-game")InterfaceManager:BuildInterfaceSection(Tabs.Settings)SaveManager:BuildConfigSection(Tabs.Settings)Window:SelectTab(1)SaveManager:LoadAutoloadConfig()end

Conclusion & Execution Advice

Success in Pull Lucky Blocks is all about momentum. Utilizing these Lua scripts for Roblox ensures you never lose a step, automatically boosting your strength while hoovering up the map’s rarest rewards.

When injecting these scripts, ensure you are utilizing a secure, up-to-date executor like KRNL, Delta, or CodeX to avoid crashes and maintain your “Undetected” status. Whether you choose the massive customization of the Phemonaz Hub or the lightweight movement hacks from Pastebin, the server is yours for the taking. Happy pulling!

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