The highly anticipated Trick or Treat update for 99 Nights in the Forest on Roblox launched on October 18, 2025, marking the first part of a three-part Halloween event series. This spooky seasonal overhaul transforms the game’s atmosphere with Halloween-themed elements, introducing new mechanics centered around trick-or-treating at villagers’ houses. Players can collect a new currency, Candies, to spend in a limited-time shop for exclusive rewards. The event is expected to run until around November 15, 2025, with Part 2 (Potion Making Update) arriving on October 25 and Part 3 on November 1.
This update emphasizes survival horror with a festive twist, encouraging exploration of the forest to find houses, light them up, and knock for rewards—or pranks. Below is a comprehensive breakdown of all new additions, mechanics, and features based on official game details and community guides.

New Features and Changes
- Halloween-Themed Lobby and Map: The main lobby and in-game forest map have been revamped with spooky decorations, including jack-o’-lanterns, spider webs, pumpkins, and a cemetery area for an eerie ambiance. The overall environment feels more haunting, with dim lighting and thematic elements to immerse players in the Halloween spirit.
- Limited-Time Event Duration: Active from October 18, 2025, to approximately November 15, 2025. Houses reset periodically, allowing repeated trick-or-treating similar to raiding Cultist Strongholds.
- New Currency – Candies: Earned through trick-or-treating, with automatic pickup after 40 seconds if dropped. Used to purchase items in the Halloween Shop.
- Halloween Shop: Accessed via a new mysterious figure (Pumpkin Reaper or Scarecrow NPC) in the lobby. Offers exclusive items, some time-limited (marked with a clock symbol) that expire at the event’s end.
Trick or Treat Mechanics
To participate in trick-or-treating:
- Obtain a Halloween Candle (detailed below).
- Locate a house in the forest—follow decorations like pumpkins and spider webs, or check the map for Grey Hut icons with a Candy symbol.
- Drop the Halloween Candle near the door to “light up” the house (can be done anytime, but knocking is only at night).
- At night, knock on the door. The resident will decide on a “trick” or “treat” after a short delay.
- Receive Candies regardless (3 standard, or 4 with the Trick or Treater class). Houses reset after a while for replayability.
Tips:
- Lighting and knocking can only happen at specific times: lighting anytime, knocking at night.
- Use shiftlock to peek inside houses (often revealing furniture).
- Hunt Cultists in the Volcanic Biome for better Candle drops after Day 4.
- A bug may show the Trick emoji even during a treat.

How to Get Halloween Candles
- Primary Method: Rare drop from defeating Cultists (low rate early game, increases after Day 4 and during Cultist Waves). Best farmed in the Volcanic Biome.
- Secondary Method: Found in chests (low chance; classes like Scavenger improve odds). Also from finishing Cultist Strongholds or Raids.
- Drop rates improve with survival nights.
Possible Tricks and Treats
- Treats: Guaranteed Candies (3-4 per house) plus potential bonuses like items or buffs.
- Tricks: Minor pranks that last ~5 seconds, but still award Candies. Examples include:
- All items in your sack dropping.
- Screen covered by a pumpkin.
- Metal/prison ball chained to your leg.
- Transformed into a frog (flung when effect ends).
- Flung away from the house.
New Items
- Halloween Candle: Used to activate houses for trick-or-treating.
- Candies: Event currency for the shop.
- Jack-o’-lantern: Decorative furniture.
- Spooky Table: Decorative furniture.
- Spooky Chairs: Decorative furniture.
New Locations
- Cemetery: Added to the map as part of the Halloween theme, featuring gravestones and spooky elements.
- Houses: 10 scattered across the forest, each with unique residents. Indicated on the map as Grey Huts with Candy symbols.
| House Color | Resident/Entity | Notes |
|---|---|---|
| Green | Viridial (Dev) | Standard house. |
| Blue | Cracky4 (Dev) | Standard house. |
| Purple | Foryxe (Dev) | Standard house. |
| Black | Crossbow Cultist | Often near Dark Red House. |
| Dark Red | Melee Cultist | Often near Black House; Cultists seen trick-or-treating at Fairy House. |
| Brown | Pelt Trader | Standard house. |
| Orange | Furniture Trader | Standard house. |
| Cyan | Bird Watcher | Standard house. |
| Lime | Alien | Standard house. |
| Fairy | Fairy | Standard house; Cultists may visit. |
New Entities
- Happy the Halloween Guy (Pumpkin Reaper/Scarecrow NPC): Mysterious figure in the lobby for event hints and shop access.
- Homeowners: Includes devs (Viridial, Cracky4, Foryxe), Cultists (Crossbow and Melee), Traders (Pelt and Furniture), Bird Watcher, Alien, and Fairy.
New Class: Trick or Treater
- Cost: 30 Candies (limited-time).
- Benefits: +1 Candy per house (total 4), higher chance of treats.

New Taming Skins
- Pumpkin Bunny: 150 Candies (permanent).
- Skeleton Wolf: 500 Candies (permanent).
Halloween Shop Rewards
Eight more items are slated for addition before October 25, with further expansions in Parts 2 and 3.
| Reward | Cost (Candies) | Limited-Time? |
|---|---|---|
| Trick or Treater (Class) | 30 | Yes |
| Jack-o’-lantern (Furniture) | 20 | No |
| Spooky Table (Furniture) | 20 | No |
| Spooky Chairs (Furniture) | 20 | No |
| Pumpkin Bunny (Taming Skin) | 150 | No |
| Skeleton Wolf (Taming Skin) | 500 | No |
Active Codes (October 2025)
Redeem these for free boosts. Standard codes are entered via the shop menu in the lobby; “yay fishing” requires special steps (upgrade campfire to Level 2, get Old Rod from Fishing Shack, fish, and type in chat).
| Code | Reward | Redemption Notes |
|---|---|---|
| happyhalloween | 10 Candies | Standard (lobby shop). |
| afterparty | 15 Gems | Standard (lobby shop). |
| yay fishing | 2 Gems | While fishing with Old Rod; type in chat. |
This update adds layers of fun to the core survival loop, blending horror with holiday cheer. Stay tuned for Parts 2 and 3 for more potions, rewards, and scares!
