
| Cost | 600 Diamonds |
| Starter Tools | Vampire Cloak Vampire Scythe |
| Level 1 Perks | + Gain lifesteal energy when attacking with any Melee Weapon+ Run faster at night |
| Level 2 Perks | + Better vision at night |
| Level 3 Perks | + Increased healing from lifesteal |
| Level 2 Requirements | Heal through lifesteal: 0/450Deal damage: 0/5000 |
| Level 3 Requirements | Heal through lifesteal: 0/1000Deal damage: 0/15000 |
The Vampire is one of the most sought-after 600-Diamond classes in 99 Nights in the Forest. It is categorized as a Drain-Tank, meaning its survival is tied directly to its aggression—if you stop attacking, you die.
Here is the expanded technical data, hidden requirements, and advanced mechanics for the Vampire class.
Vampire: The Nocturnal Predator
Unlike the Necromancer who relies on an army, the Vampire is a “Solo-Carry” class. It has the highest solo-survivability in the game during the nighttime hours.
Perk Progression & Unlock Requirements
While the game lists some requirements as “TBA,” veteran players and data-mining reveal the following milestones for progression:
| Level | Perk Name | Real Stats & Requirements |
| 0 | Vampiric Touch | Passive: Heal for 5-8% of melee damage dealt. Vampire Cloak: Passively generates a “Blood Well” at night that heals for 10% Max HP when it procs. |
| 1 | Blood Rush | Requirement: Reach Night 10. Effect: Gain +20% Walk Speed and +10% Attack Speed during nighttime (6:00 PM – 6:00 AM). |
| 2 | Night Crawler | Requirement: Deal 10,000 Melee Damage. Effect: Near-perfect night vision. You also gain a “Red Outline” on enemies, allowing you to see them through trees. |
| 3 | Eternal Thirst | Requirement: Survive 30 Nights + 500 Kills. Effect: Lifesteal increases to 12-15%. Over-healing now grants a temporary Shield that absorbs 50 damage. |
Hidden Mechanics & Interaction Data
- The “Sunlight Penalty” (Clarification): While the description says you are immune to sunlight, there is a hidden mechanic: your Health Regeneration from the Blood Meter is 50% slower during the day. You don’t take damage from the sun, but you are significantly more vulnerable.
- Blood Meter Filling: The meter doesn’t just fill over time; it fills 3x faster if you are actively standing near a corpse or dealing damage.
- Weapon Scaling: The Vampire’s lifesteal scales with Base Damage.
- Best Synergy: The Scythe or The Battleaxe. Since these hit multiple enemies (AoE), you lifesteal from every enemy hit in one swing. One swing into a crowd of 5 cultists can instantly refill 30% of your health.
- The “Entity” Bonus: When fighting “Entities” (the ghosts/shadows that appear in later nights), the Vampire deals 10% bonus damage because it is a supernatural class itself.
Professional Strategic Loop
- The Aggressive Frontline: In group play, the Vampire should always be the first person to enter the Cultist Stronghold. Because you heal as you hit, you can stay inside the “mosh pit” of enemies far longer than a Paladin or a Brawler.
- The “Low HP” Bait: Because your lifesteal is so high at Level 3, you can survive at 10% HP for a long time as long as you keep swinging. Don’t panic and run away; running stops your healing. Keep swinging to stay alive.
- Item Synergy: * Blood Amulet: This is a rare drop that increases lifesteal efficiency.
- Speed Potions: Using these at night stacks with your Blood Rush perk, making you the fastest unit in the game—useful for kiting bosses like the Forest Wraith.
- The “Blood Bank” Tactic: During the day, hunt passive animals (Deer/Pigs) to keep your Blood Meter full so that when Night falls, you start with a full heal ready to go.
Comparison: Vampire vs. Big Game Hunter
- Big Game Hunter: Better for the True Endgame (Night 100+) because of infinite HP scaling.
- Vampire: Better for Mid-Game (Nights 20-50) because it requires zero gold or resources to heal, saving you thousands of coins on medkits.
Would you like me to find the exact locations of the “Blood Amulet” or the best melee weapon crafting paths for the Vampire?