Weapon Stats

Weapons are categorized into three tiers: Stone (Starter), Iron (Mid-Game), and Steel/Elite (End-Game). Choosing the right weapon depends on your class; for example, the Assassin benefits from fast weapons, while the Warrior excels with heavy-hitting tools.

Melee Weapon Technical Data

Melee weapons consume Stamina per swing. If your Stamina bar is empty, your swing speed is reduced by 50%.

Weapon NameDamageAttack SpeedReachSpecial Attribute
Stone Axe120.8sShortDoubles as a wood-harvesting tool.
Iron Sword250.5sMediumCleave: Hits up to 2 targets in a 45° arc.
Steel Spear350.7sLongSafe-Poke: Can hit enemies through windows.
Heavy Mace501.2sMediumStun: 20% chance to freeze NPCs for 1.5s.
Assassin Dagger150.3sVery ShortBackstab: 3x DMG when hitting from behind.

🏹 Ranged Weapon Technical Data

Ranged weapons require specific ammunition (Arrows or Bolts) and provide the safest way to deal with The Owl and The Deer.

Weapon NameDamageReload TimeVelocityBest Ammo
Wooden Bow201.5sMediumStandard Arrow
Crossbow553.0sHighSteel Bolt
Compound Bow351.0sHighFire Arrow
Fire Bow251.6sMediumBurn: Deals 5 DMG/sec for 4s.

Durability & Repair Costs

Every weapon has a hidden durability stat. Using a weapon against stone or metal structures depletes durability 2x faster.

  • Stone Tier: 100 Hits (Cannot be repaired).
  • Iron Tier: 350 Hits (Repair cost: 2 Iron Ingots + 1 Scrap).
  • Steel Tier: 800 Hits (Repair cost: 3 Steel Ingots + 5 Scrap).

Advanced Combat “Tricks”

  • The Shield Block: While holding a melee weapon, you can hold Right-Click (or the Shield Icon on mobile) to reduce incoming damage by 30% at the cost of Stamina.
  • Headshot Multiplier: Ranged weapons deal 1.5x Damage if you hit an entity in the head (specifically effective against Cultists).
  • Kiting Strategy: Use the Assassin Class speed boost with the Steel Spear. Hit the enemy once, sprint back, and repeat. This allows you to kill Wolves without ever taking a hit.

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